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Shane Wines – ProQuest LLC, 2024
Gamification is a teaching strategy often praised for its effectiveness in the classroom. The problem was the lack of information regarding teachers' perceptions regarding gamification in high school Advanced Placement (AP) computer science courses. The purpose of this qualitative study was to explore the perceptions of computer science teachers…
Descriptors: Teacher Attitudes, Gamification, Advanced Placement Programs, Computer Science Education
Duffett, Ann; Farkas, Steve – Thomas B. Fordham Institute, 2009
In 2002-2003, 1 million students participated in AP by taking at least one exam. Five years later, nearly 1.6 million did--a 50+ percent increase. But is growth all good? Might there be a downside? Are ill prepared students eroding the quality of the program? Perhaps harming the best and brightest? To find out, the Thomas B. Fordham Institute…
Descriptors: Advanced Placement Programs, Student Participation, Incidence, Test Preparation
Powers, Stephen; And Others – 1982
The reasons academically gifted high school seniors select institutions of higher education and their interest in precollege, university-level courses were studied. Gifted seniors in the Tucson Unified School District were mailed the Higher Education Orientation Inventory (HEOI), an adaptation of the Graduate Student Satisfaction Questionnaire.…
Descriptors: Academically Gifted, Advanced Placement Programs, College Bound Students, College Choice

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