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Showing 1 to 15 of 16 results Save | Export
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Xun Ge; Kyungwon Koh; Ling Hu – Educational Technology Research and Development, 2024
A qualitative study was conducted in a secondary school to evaluate student learning processes and outcomes by examining their inquiry questions, journals, and maker artifacts in a curriculum-based maker learning environment supported by the Guided Inquiry Design (GID). Thirteen 8th-grade students in a suburban middle school in the southwest of…
Descriptors: Secondary School Students, Grade 8, Active Learning, Inquiry
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Yeshenkulova, Elvira; Uspabayeva, Aigul; ?bdigapbarova, Ulzharkyn; Rysbayeva, Akmaral; Rysbayeva, Galiya; Gaukhar, Doskarayeva – Cypriot Journal of Educational Sciences, 2022
The purpose of this research is to seek the opinions of teacher candidates in order to develop the spiritual and creative potential of future teachers in the 'school-university' system. This research was carried out using the qualitative research method. The participant group of the research consisted of 40 pre-service teachers who were studying…
Descriptors: Preservice Teachers, Preservice Teacher Education, Religious Factors, Well Being
Angela L. Bruggeman – ProQuest LLC, 2021
Facing a future of rapidly changing technology, collaborative workflow, and expectations for autonomy and agility in the workplace, schools must develop non-cognitive skills for 21st-century learners. Micro-schools, an understudied innovative environment, embed strategies for developing student agency, a non-cognitive trait necessary for…
Descriptors: Middle School Students, Student Attitudes, Personal Autonomy, Microcredentials
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Qahl, Mamdouh; Sohaib, Osama – Journal of Information Technology Education: Innovations in Practice, 2023
Aim/Purpose: This research explores the influence of organizational-level and individual-level creativity and innovation and the technology acceptance model toward the higher education creative environment that consists of research creativity and teaching creativity. Background: Creativity and innovation are essential pillars for higher education…
Descriptors: Educational Environment, Creativity, Higher Education, Educational Innovation
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Charlie Moreno-Romero; Ülly Enn; Stamatia Savvani; Alekos Pantazis – Education 3-13, 2024
Educational commons is an emergent paradigm that introduces participatory and democratic learning practices and governance, contrasting neoliberal and self-reliant approaches. Learning is seen as a common good, and so are the educational processes. This article presents evidence from the EU Horizon 2020 funded project SMOOTH and examines two…
Descriptors: Learning Processes, Democratic Values, Educational Environment, Foreign Countries
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Harris, Anne; de Bruin, Leon R. – Journal of Educational Change, 2018
How creativity in education is applied by teachers to secondary school contexts is dependent on how the term 'creativity' is grounded, politicised, and practised. This paper reports on an international study of secondary schools in Australia, USA, Canada, and Singapore investigating how creativity is understood, negotiated, valued and manifested…
Descriptors: Foreign Countries, Secondary Education, Secondary School Students, Creativity
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Naser, Fathi Mohammed Abu – International Education Studies, 2020
Creative school is an integrative system that secures a school environment that encourages creativity and inventiveness. It also highly depends on modern technology in all its educational and administration processes, in addition to means of communication with students and parents. The current study aims at exploring the perceptions of education…
Descriptors: Expertise, Leadership Role, Public Education, Creativity
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Ovbiagbonhia, A. R.; Kollöffel, Bas; Den Brok, Perry – European Journal of Engineering Education, 2020
In this study we investigated teachers' beliefs about innovation competence relevance and their creative self-efficacy and compared teachers' and students' perceptions of the learning environment in the Built Environment engineering education domain. In total, 94 teachers participated in this study by completing a questionnaire. Teachers perceived…
Descriptors: Innovation, Competency Based Education, Engineering Education, College Students
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Isomöttönen, Ville; Daniels, Mats; Cajander, Åsa; Pears, Arnold; Mcdermott, Roger – ACM Transactions on Computing Education, 2019
Literature on global employability signifies "enabling" learning environments where students encounter ill-formed and open-ended problems and are required to adapt and be creative. Varying forms of "projects," co-located and distributed, have populated computing curricula for decades and are generally deemed an answer to this…
Descriptors: Employment Qualifications, Student Projects, Student Motivation, Computer Software
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Harris, Anne; de Bruin, Leon – Journal of Curriculum and Pedagogy, 2018
Schools' administrators and teachers feel the necessity to apply creative education within their learning environments, despite grappling with understandings of what creativity is and how best teachers can foster it in their students. This qualitative international study spanning the USA, Canada, Singapore, and Australia investigates teachers'…
Descriptors: Foreign Countries, Creative Teaching, Creativity, Teacher Attitudes
Cherelle S. Young – ProQuest LLC, 2021
Technology is causing our world to change quickly. As a result, there has been a push to teach 21st century skills. This shift has caused school districts to increase expectations of teachers to use digital technologies to help student learning. To prepare teachers for the instructional shift, schools have increased opportunities for professional…
Descriptors: Virtual Classrooms, Communities of Practice, Educational Environment, Teacher Student Ratio
Stansberry, Susan L. – Educational Technology, 2016
This design case (Boling, 2010) includes the challenges, considerations, and decisions associated with the design and development of a learning space/place (Dourish, 2006; Harrison & Dourish, 1996) focused on innovative, creative, and imaginative ways to transform teaching and learning with technology. The T.E.C.H. Playground in the College of…
Descriptors: Educational Facilities Design, Educational Environment, Educational Change, Innovation
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de Bruin, Leon R.; Harris, Anne – Australian Journal of Teacher Education, 2017
This study investigates and compares elements of creativity in secondary schools and classrooms in Australia and Singapore. Statistical analysis and qualitative investigation of teacher, student and leadership perceptions of the emergence, fostering and absence of creativity in school learning environments is explored. This large-scale…
Descriptors: Foreign Countries, Secondary Schools, Creativity, Statistical Analysis
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Fyffe, Loyd Richard; Hay, Ian – Education Sciences, 2021
Values are conceptualized as the standards individuals use to determine the status of events and actions and are considered to influence individuals' behaviours, reasoning, and perceptions. Based on a synthesis of six school-based student values enhancement programs, this paper reports on the development of the Children's Values Questionnaire…
Descriptors: Values, Gender Differences, Age Differences, Test Construction
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Sharp, Laurie A. – Language and Literacy Spectrum, 2014
21st century learners arrive at school with technological knowledge and skills that necessitate the need for educational systems to transform instructional practices to meet learners' needs. The International Society for Technology in Education (ISTE) developed ISTE Standards for students, teachers, administrators, coaches, and computer…
Descriptors: Literacy Education, Educational Technology, Technology Uses in Education, Technology Integration
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