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Wei Xu; Jia-Chen Chen; Ye-feng Lou; Hang Chen – International Journal of Technology and Design Education, 2024
Maker education can enhance learners' creativity. Design thinking can facilitate the innovative resolution of complex problems. The design thinking literature and most maker teaching modes are limited in their promotion of learning and ability development in various dimensions. Learners have stereotypes about some professions; interventions can…
Descriptors: Elementary School Students, Cooperative Learning, Problem Based Learning, Student Projects
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Karan, Ebrahim; Brown, Lisa – Journal of Problem Based Learning in Higher Education, 2022
The goal of the study is to overcome two main drawbacks of traditional science, technology, engineering, and math (STEM) pedagogical strategies using PBL - lack of student engagement and students who are not prepared for more complex problems. PBL teaching strategies practiced in an introductory class are assessed. Classroom observations and…
Descriptors: College Students, Problem Solving, Skill Development, Active Learning
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Chia-Shin Lin – Journal of Educational Computing Research, 2026
As artificial intelligence (AI) becomes increasingly integrated into higher education, particularly in creative disciplines, the role of AI turns into a co-creative partner. This study investigates the impact of AI-relevant training on media and communication students in Taiwan, focusing on the development of AI literacy, self-efficacy,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Foreign Countries, College Students
Cynthia P. May; David Desplaces; David M. Wyman – Management Teaching Review, 2022
Universal Design (UD) involves the creation of accessible, flexible products that are functional for a wide population of users. Our problem-based learning exercise challenges student teams to create products and services guided by the principles of UD. After teams generate their new product concept, a spokesperson from each team pitches it in…
Descriptors: Access to Education, Problem Solving, Design, Entrepreneurship
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Çigdem Arslan; Hatice Kübra Güler Selek – International Journal of Education in Mathematics, Science and Technology, 2025
This study investigates the ability of ChatGPT to generate mathematical problems creatively, focusing on fluency, flexibility, and originality. The findings indicate that ChatGPT can produce a vast number of problems, demonstrating a high level of fluency. Additionally, it tends to prioritize the most original problem among its generated outputs.…
Descriptors: Artificial Intelligence, Mathematics Education, Educational Technology, Technology Uses in Education
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Heri Purnomo; Cholis Sa'dijah; Erry Hidayanto; Sisworo; Anita Adinda; Abdul Halim Abdullah – Mathematics Teaching Research Journal, 2023
Students have varying degrees of creativity and can develop their creative abilities in specific disciplines through various stimuli. Tracing the students' mathematical creativity is very important since creativity is not a gift for specific students; rather, all students have it. The participants of this study were 170 urban and rural middle…
Descriptors: Mathematics Education, Middle School Students, Foreign Countries, Problem Solving
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Ljerka Jukic Matic; Josip Sliško – International Journal of Mathematical Education in Science and Technology, 2024
Creativity and problem solving are considered to be twenty-first-century competencies, therefore promoting mathematical creativity should be an important part of school mathematics. The study presented in this paper is inspired by the notion of mathematical creativity and the utilization of multiple solution tasks (MSTs) to investigate students'…
Descriptors: College Mathematics, Creativity, Student Attitudes, Problem Solving
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Eyüp Yurt – International Journal of Education in Mathematics, Science and Technology, 2025
This study aimed to develop and validate the Creative Problem-Solving Skills Test (CPSS-T), grounded in Torrance's creativity theory, to assess these skills in university students. The CPSS-T consists of five open-ended question types, each designed to measure different aspects of creative problem-solving: Alternative Use, Hypothetical Scenario,…
Descriptors: Creativity Tests, Creativity, Creative Thinking, Problem Solving
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Chayaporn Kaoropthai – Higher Education, Skills and Work-based Learning, 2025
Purpose: Design thinking, as a creative and innovative methodology, has been proposed as a process for non-designers to address complex problems. The purpose of this study was to investigate the effectiveness of using design thinking to foster English-major students' team creativity and collaboration. Design/methodology/approach: This study…
Descriptors: Majors (Students), Teamwork, Creativity, Cooperation
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Keiser, John D. – Management Teaching Review, 2022
Three staples of management and organizational behavior classes are units on creativity, problem solving, and group decision making. This article presents an experiential exercise in creative problem solving in which the participants attempt to create a cartoon caption both individually and in small groups. The cartoons all come from "The New…
Descriptors: Cartoons, Group Activities, Problem Solving, Creativity
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Siti Fathonah; Edy Cahyono; Retno Sri Iswari; Sri Haryani; Sarwi Sarwi; Noer Hayati Lestari; Sri Kadarwati – Journal of Turkish Science Education, 2023
This research investigated how the multirepresentation-based creative problem-solving (MBCPS) learning model could enhance students' critical thinking skills in relation to the Nutritional Quality of Diet. The research subjects were 72 students of the Culinary Education study program in Nutrition Science, consisting of an experimental group of 36…
Descriptors: Critical Thinking, Problem Solving, Creativity, Thinking Skills
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Hira, Avneet; Hynes, Morgan – Information and Learning Sciences, 2021
Purpose: The purpose of this paper is to understand how designers and engineers practice design while Making. Motivated by their roots in constructionist learning principles, Makerspaces are increasingly used as sites to learn design, especially in undergraduate engineering education programs. However, there has been little work on how trained…
Descriptors: Design, Shared Resources and Services, Engineering, Technical Occupations
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Sonal Devesh; Abhishek Nanjundaswamy – Journal of Applied Research in Higher Education, 2025
Purpose: To determine the factors influencing the perception of undergraduate students toward research--teaching nexus and also to examine its impact on the attitude of the students. Design/methodology/approach: The study used a quantitative design to examine the perceptions of students in higher education institutions in India. Descriptive and…
Descriptors: Undergraduate Students, Student Attitudes, Indians, Colleges
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WeiHsuan Lo; Erin C. Wachter; Chelsea R. Miller – Journal of Educational Research and Innovation, 2023
In an ever-changing emotional, psychological, and physically developing world of education, it is important for educators to adapt creative skills to meet learners' needs. It is paramount for educators to develop creative skills to meet the needs of their learners and demonstrate effective classroom management. There is a gap between preservice…
Descriptors: Creativity, Self Efficacy, Classroom Techniques, Game Based Learning
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Bal-Sezerel, Bilge; Sak, Ugur – Turkish Journal of Education, 2022
This study presents the development of a mathematical creativity test and exploration of its psychometric properties. The study was conducted in six public schools and a high ability center between 2015 and 2018. The sample of the study included 1129 middle school students. The Mathematical Creativity Test (MCT) consists of problem posing, making…
Descriptors: Creativity, Mathematics Education, Test Construction, Middle School Students
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