Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 5 |
| Since 2017 (last 10 years) | 9 |
| Since 2007 (last 20 years) | 12 |
Descriptor
Source
Author
| Aljabaly, Mariam | 1 |
| Arsoy, Aysu | 1 |
| Burdette, Rebecca | 1 |
| Crowne, Kerri Anne | 1 |
| Cynthia P. May | 1 |
| David Desplaces | 1 |
| David M. Wyman | 1 |
| Franzén, Riikka | 1 |
| Galeucia, Annemarie | 1 |
| Gomez-Lanier, Lilia | 1 |
| Griffith, Anna | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 13 |
| Tests/Questionnaires | 13 |
| Reports - Research | 10 |
| Reports - Descriptive | 2 |
| Guides - Classroom - Teacher | 1 |
Education Level
| Higher Education | 8 |
| Postsecondary Education | 7 |
| Elementary Education | 3 |
| Early Childhood Education | 2 |
| Grade 1 | 1 |
| Grade 5 | 1 |
| Intermediate Grades | 1 |
| Middle Schools | 1 |
| Preschool Education | 1 |
| Primary Education | 1 |
Audience
| Teachers | 1 |
Location
| Australia | 1 |
| California | 1 |
| China | 1 |
| Cyprus | 1 |
| Finland | 1 |
| Louisiana | 1 |
| Nebraska (Lincoln) | 1 |
| New York (New York) | 1 |
| Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Griffith, Anna – Journal of Interdisciplinary Studies in Education, 2023
This qualitative study explores how educators can foster creativity across disciplines through a conceptual framework for creative interdisciplinary collaboration. The article introduces the Creativity Lab process model, which generates collaboratively developed, multifaceted but cohesive project ideas. The author argues that while creativity and…
Descriptors: Creativity, Laboratories, Interdisciplinary Approach, Higher Education
Stenholm, Pekka; Ramström, Joachim; Franzén, Riikka; Nieminen, Lenita – Industry and Higher Education, 2021
Research on entrepreneurship education (EE) emphasizes the role of learning environments, contexts and pedagogical choices in developing students' entrepreneurial competences. EE has assumed that it solely carries the task of improving entrepreneurial competences. Yet, the objectives, content and methods of teaching vary, and hence…
Descriptors: Business Schools, Entrepreneurship, Teaching Methods, Competence
Wei Xu; Jia-Chen Chen; Ye-feng Lou; Hang Chen – International Journal of Technology and Design Education, 2024
Maker education can enhance learners' creativity. Design thinking can facilitate the innovative resolution of complex problems. The design thinking literature and most maker teaching modes are limited in their promotion of learning and ability development in various dimensions. Learners have stereotypes about some professions; interventions can…
Descriptors: Elementary School Students, Cooperative Learning, Problem Based Learning, Student Projects
Cynthia P. May; David Desplaces; David M. Wyman – Management Teaching Review, 2022
Universal Design (UD) involves the creation of accessible, flexible products that are functional for a wide population of users. Our problem-based learning exercise challenges student teams to create products and services guided by the principles of UD. After teams generate their new product concept, a spokesperson from each team pitches it in…
Descriptors: Access to Education, Problem Solving, Design, Entrepreneurship
Kim Maslin; Karen Murcia; Susan Blackley – Issues in Educational Research, 2024
Understanding how children demonstrate creativity assists educators in designing learning experiences that foster this key competency. Frameworks such as the "A-E of Children's Creativity" assist in the analysis of children's creativity, presenting their creative thinking characteristics as five connected processes: agency, being…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Teachers, Grade 1
Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
Vuopala, Essi; Guzmán Medrano, Diego; Aljabaly, Mariam; Hietavirta, Dora; Malacara, Lourdes; Pan, Chunxiao – Technology, Pedagogy and Education, 2020
This study investigated students' perspectives on working and studying within a maker culture context. Participants were fifth-grade students (n = 18) in a Finnish elementary school who worked on a fabrication project for five days. The data consisted of student questionnaires (n = 18), group presentations (n = 5) and the final fabrication…
Descriptors: Student Attitudes, Grade 5, Elementary School Students, Student Satisfaction
Crowne, Kerri Anne – Management Teaching Review, 2017
This article provides information on a team-building activity in which student teams make salsa. I usually use this exercise on the day that I form teams to provide an opportunity for teams to work on something that is not graded prior to completing the graded team assignment. The activity is built on several theories, such as social learning,…
Descriptors: Teamwork, Cooperative Learning, Class Activities, Food
Gomez-Lanier, Lilia – International Journal of Teaching and Learning in Higher Education, 2017
Experiential education programs, such as international and domestic study tours, bridge the limitations of formal learning classroom by allowing students to experience reality in a new learning dimension. This mixed-methods study explores experiential learning during a domestic interior design study tour to New York City and an international…
Descriptors: Experiential Learning, Tourism, Mixed Methods Research, Clothing
Kiewra, Christine; Veselack, Ellen – International Journal of Early Childhood Environmental Education, 2016
Conducted at two separate natural outdoor classrooms with preschool-aged children from three to five years old, this qualitative research study investigated how outdoor environments supported children's creativity and imagination. Although many studies have explored the development of creative arts in the young children, few have focused on…
Descriptors: Creativity, Preschool Children, Preschool Teachers, Outdoor Education
Burdette, Rebecca; Galeucia, Annemarie; Liggett, Sarah; Thompson, Melissa – Across the Disciplines, 2016
This article provides background on Louisiana State University's Communication across the Curriculum (CxC) program and details the history and logistics of its experiential learning and community outreach event--TEDxLSU. In particular, the authors provide details on the Student Creative Communications Team (SCCT) which conceptualizes, plans, and…
Descriptors: Writing Across the Curriculum, Mentors, Communication (Thought Transfer), Online Surveys
Samson, Patricia L. – Collected Essays on Learning and Teaching, 2015
Creative Problem-Solving (CPS) can be a transformative teaching methodology that supports a dialogical learning atmosphere that can transcend the traditional classroom and inspire excellence in students by linking real life experiences with the curriculum. It supports a sense of inquiry that incorporates both experiential learning and the…
Descriptors: Learner Engagement, Learning Strategies, Active Learning, Student Motivation
Arsoy, Aysu; Özad, Bahire Efe – Turkish Online Journal of Educational Technology - TOJET, 2004
Experiential Learning Cycle has been applied to the Layout and Graphics Design in Computer Course provided by the Faculty of Communication and Media Studies to the students studying at the Public Relations and Advertising Department. It is hoped that by applying the Experiential Learning Cycle, the creativity and problem solving strategies of the…
Descriptors: Experiential Learning, Graphic Arts, Design, Creativity

Peer reviewed
Direct link
