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Dillon, Melissa B. McHugh; Radley, Keith C.; Tingstrom, Daniel H.; Dart, Evan H.; Barry, Christopher T. – School Psychology Review, 2019
The current study was designed to evaluate the effects of a tootling intervention, in which students report on peers' appropriate behavior, modified to incorporate ClassDojo technology, on class-wide disruptive behavior and academically engaged behavior. An A-B-A-B withdrawal design was used to evaluate the effects of the intervention in 3…
Descriptors: Intervention, Teaching Methods, Peer Influence, Student Behavior
Humphrey, Neil; Hennessey, Alexandra; Ashworth, Emma; Frearson, Kirsty; Black, Louise; Petersen, Kim; Wo, Lawrence; Panayiotou, Margarita; Lendrum, Ann; Wigelsworth, Michael; Birchinall, Liz; Squires, Garry; Pampaka, Maria – Education Endowment Foundation, 2018
The Good Behaviour Game (GBG) is a universal behaviour management intervention that aims to to improve pupil behaviour with the following core elements: classroom rules, team membership, monitoring of behaviour, and positive reinforcement (rewards). While it is primarily used with children in primary schools, it can also be implemented in early…
Descriptors: Student Behavior, Behavior Modification, Intervention, Games
Hartman, Kelsey; Gresham, Frank – Journal of Applied School Psychology, 2016
Disruptive behavior in the classroom negatively affects all students' academic engagement, achievement, and behavior. Group contingencies have been proven effective in reducing disruptive behavior as part of behavior interventions in the classroom. The Good Behavior Game is a Tier 1 classwide intervention that utilizes an interdependent group…
Descriptors: Student Behavior, Behavior Problems, Intervention, Behavior Modification
Peer reviewedWeisz, John R.; Stipek, Deborah J. – Human Development, 1982
Surveys 33 developmental studies using 12 different locus of control scales in the effort to learn how perceived internal control changes with age. A few studies show developmental declines in perceived control, about half show consistent developmental increases, and about half show mixed results or no significant developmental differences.…
Descriptors: Achievement Need, Adolescents, Children, Competence

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