Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Behavior Patterns | 2 |
| Concept Formation | 2 |
| Learning Processes | 2 |
| Authentic Learning | 1 |
| Comparative Analysis | 1 |
| Competition | 1 |
| Computer Games | 1 |
| Emotional Experience | 1 |
| Learning Motivation | 1 |
| Middle School Students | 1 |
| Motion | 1 |
| More ▼ | |
Author
| Chen, Ching-Huei | 1 |
| Orna Levin | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
| Tests/Questionnaires | 2 |
Education Level
| Higher Education | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Postsecondary Education | 1 |
| Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Orna Levin – Teachers and Teaching: Theory and Practice, 2024
Conducting conversations with students' parents is an important and constant part of teachers' professional practice. Teacher education programmes are responsible for preparing the foundations for teacher-parent cooperation; however, throughout the training, there are few opportunities for preservice teachers (PSTs) to practice interacting with…
Descriptors: Parent School Relationship, Preservice Teachers, Preservice Teacher Education, Simulation
Chen, Ching-Huei – Educational Technology Research and Development, 2019
The present study investigates how the different modes of game-design triggers learning outcomes, focusing on peer learning and intergroup competition. A problem-solving science game was developed to help secondary students to learn about the motion of objects. Participants (N = 110) from an urban middle school were randomly assigned to four…
Descriptors: Peer Relationship, Computer Games, Competition, Outcomes of Education

Peer reviewed
Direct link
