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Showing 1 to 15 of 25 results Save | Export
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Safsouf, Yassine; Mansouri, Khalifa; Poirier, Franck – Journal of Information Technology Education: Research, 2021
Aim/Purpose: Since the beginning of the COVID-19 pandemic, many countries have adopted online education as an alternative to face-to-face courses. This has increased awareness of the importance of analyzing learning data left by students to improve and evaluate the learning process. This article presents a new tool, named TaBAT, created to work…
Descriptors: Learning Analytics, Integrated Learning Systems, Visual Aids, Electronic Learning
Ruediger, Dylan – ITHAKA S+R, 2021
Ithaka S+R's Research Support Services program's most recent project, "Supporting Big Data Research," focused specifically on the rapidly emerging use of big data in research across disciplines and fields. As part of this study, they partnered with librarians from more than 20 colleges and universities, who then conducted over 200…
Descriptors: Colleges, Universities, Data Analysis, Data Collection
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Tella, Adeyinka – Journal of Electronic Resources Librarianship, 2022
This study examined a relational analysis of the usability features of university library websites in Nigeria. Through a survey design, a sample of 187 undergraduate students enrolled in a course on Web Design and Management participated in the study. The findings revealed that the usability of a university library website is premised on factors…
Descriptors: Foreign Countries, Academic Libraries, Web Sites, Usability
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Fergusson, Anna; Pfannkuch, Maxine – Statistics Education Research Journal, 2022
Tasks for teaching predictive modelling and APIs often require learners to use code-driven tools. Minimal research, however, exists about the design of tasks that support the introduction of high school students and teachers to these new statistical and computational methods. Using a design-based research approach, a web-based task was developed.…
Descriptors: High School Teachers, Statistics Education, Prediction, Mathematical Models
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Ramos, Vinicius F. C.; Cechinel, Cristian; Magé, Larissa; Lemos, Robson – Informatics in Education, 2021
Teaching introductory computer programming and choosing the proper tools and programming languages are challenging tasks. Most of the existing tools are not fully integrated into systems to support the teaching-learning processes. The present paper describes the usability evaluation of the Virtual Programming Lab module for Moodle (VPL-Moodle)…
Descriptors: Student Satisfaction, Teacher Attitudes, Usability, Computer Interfaces
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Merkouris, Alexandros; Chorianopoulos, Konstantinos – ACM Transactions on Computing Education, 2019
Contemporary research has explored educational robotics, but it has not examined the development of computational thinking in the context of programming embodied interactions. Apart from the goal of the robot and how the robot will interact with its environment, another important aspect that should be taken into consideration is whether and how…
Descriptors: Educational Technology, Robotics, Middle School Students, Man Machine Systems
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Abu-Al-Aish, Ahmad – International Journal of Information and Communication Technology Education, 2021
Mobile learning (m-learning) has become an increasingly attractive solution for schools and universities that utilize new technologies in their teaching and learning setting. This study investigates the technical factors affecting the development of m-learning applications services from students' perspectives. It presents a model consisting of…
Descriptors: Computer Oriented Programs, Handheld Devices, Technology Uses in Education, Foreign Countries
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Alshehri, Ahmed; Rutter, Malcolm; Smith, Sally – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This study proposes a theoretical framework that amalgamates Unified Theory of Acceptance and Use of Technology (UTAUT) variables with usability metrics to investigate the impact on students' intention and use of the Learning Management System (LMS) in Saudi higher education. Background: There is a dearth of academic research on Saudi…
Descriptors: Usability, Integrated Learning Systems, Electronic Learning, College Students
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Kundu, Arnab; Bej, Tripti; Dey, Kedar Nath – International Journal of Information and Learning Technology, 2020
Purpose: Self-efficacy is one's belief in one's ability. In this context, information and communication technology (ICT) self-efficacy is the judgment of one's capability to use ICT -- the familiar and effective teaching tools for the 21st century classrooms. The purpose of this empirical study was to investigate the correlation between teachers'…
Descriptors: Information Technology, Telecommunications, Self Efficacy, Foreign Countries
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Mavletova, Aigul; Couper, Mick P. – Field Methods, 2016
There is some evidence that a scrolling design may reduce breakoffs in mobile web surveys compared to a paging design, but there is little empirical evidence to guide the choice of the optimal number of items per page. We investigate the effect of the number of items presented on a page on data quality in two types of questionnaires: with or…
Descriptors: Questionnaires, Telecommunications, Handheld Devices, Online Surveys
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Ju, Boryung; Albertson, Dan – Information Research: An International Electronic Journal, 2018
Introduction: This study examines the effects of certain key factors on users' intention to ultimately adopt and use video digital libraries for facilitating their information needs. The individual factors identified for this study, based on their given potential to influence use and acceptance of video digital libraries, were categorised for data…
Descriptors: Electronic Libraries, Video Technology, Use Studies, Users (Information)
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Marisa Exter – International Journal of Designs for Learning, 2018
This design case covers a graduate course in educational software design that focuses on semester-long projects in response to client requests. The course was intended to address the need for professionals across disciplines, such as instructional design, computer science, and human-computer interaction design, to usefully collaborate on…
Descriptors: Interdisciplinary Approach, Skill Development, Courseware, Computer System Design
Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
Launched in June 2016, the Smithsonian Learning Lab (SLL) provides access to the digital resources from across the Smithsonian's 19 museums, 9 major research centers, and the National Zoo, to be used as real-world learning experiences. It is designed to aid students in building lasting knowledge and critical skills that take learners from simply…
Descriptors: Learning Laboratories, Electronic Learning, Experiential Learning, Student Needs
Maaliw, Renato R., III – Online Submission, 2016
Virtual Learning Environment (VLE) such as Moodle, Blackboard, and WebCT are commonly and successfully used in E-education. While they focus on supporting educators in creating and holding online courses, they typically do not consider the individual differences of learners. However, learners have different needs and characteristics such as prior…
Descriptors: Virtual Classrooms, Electronic Learning, Integrated Learning Systems, Cognitive Style
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Chou, Jyh Rong – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The touch mouse is a new type of computer mouse that provides users with a new way of touch-based environment to interact with computers. For more than a decade, user experience (UX) has grown into a core concept of human-computer interaction (HCI), describing a user's perceptions and responses that result from the use of a product in a particular…
Descriptors: Computer Peripherals, Computer Uses in Education, Handheld Devices, Educational Technology
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