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Kiliç, Servet; Çakiroglu, Ünal – Technology, Knowledge and Learning, 2023
Since teaching robotics in schools is still new for teachers, studies on how to integrate computational thinking concepts in robotics courses are still rare. In this direction, teacher training sessions for teaching robotics should be visited. Accordingly, in this exploratory case study, a professional development program for teachers was…
Descriptors: Program Development, Program Implementation, Program Evaluation, Faculty Development
Amelia Auchstetter; Eben Witherspoon; Oluchi Ozuzu; Jonathan Margolin; Lawrence B. Friedman – American Institutes for Research, 2023
The purpose of this study was to evaluate the implementation and impact of the Pack program. The Pack was developed by the New York Hall of Science (NYSCI) and includes a digital game and set of curricular and professional development resources that aim to support computational thinking teaching and learning in middle school science and computer…
Descriptors: Computation, Thinking Skills, Educational Games, Program Implementation
Jiangyue Liu; Jing Ma; Siran Li – Education and Information Technologies, 2025
This study developed a school-based AI curriculum suitable for senior high school students, with the primary objective of enhancing their mastery of knowledge and proficiency in AI, as well as their computational thinking abilities. The curriculum was designed with an awareness of the practical challenges encountered by the subject school in their…
Descriptors: Artificial Intelligence, Technology Uses in Education, Curriculum Design, Computation
Bolstad, Rachel – New Zealand Council for Educational Research, 2021
Ten Auckland schools piloted a school carbon calculator between June and November 2021. The pilot aimed to build knowledge about: (1) how schools can use a School Carbon Footprint calculator to understand their school's carbon emissions, build knowledge about climate change mitigation, and take steps to reduce their school's carbon footprint; and…
Descriptors: Foreign Countries, Ecology, Sustainability, Conservation (Environment)
Smith, Hannah; Closser, Avery H.; Ottmar, Erin; Arroyo, Ivon – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2020
The Game Play and Design Framework is a project-based instructional method to engage teachers and students with mathematics content by utilizing technology as a vehicle for game play and creation. In the authors' prior work, they created a technology tool and game editing platform, the Wearable Learning Cloud Platform (WLCP), which enables…
Descriptors: Computation, Mathematics Instruction, Mathematics Skills, Knowledge Level
Examining a Preteaching Framework to Improve Fraction Computation Outcomes among Struggling Learners
Watt, Sarah J.; Therrien, William J. – Preventing School Failure, 2016
Thirty-two students enrolled in one of four sixth-grade classrooms across two elementary schools participated in this study. Students receiving supplemental and intensive instruction in math and those with math-related disabilities were participants. A treatment and control, pre/postexperimental design was used to examine the effect of preteaching…
Descriptors: Grade 6, Elementary School Students, Disabilities, Mathematics Instruction
Brennan, Ross; Vos, Lynn – Journal of Marketing Education, 2013
The need to endow marketing graduates with skills relevant to employability grows ever more important. Marketing math and elementary financial understanding are essential employability skills, particularly given the contemporary emphasis on marketing metrics, but the evidence is that marketing graduates are often relatively weak in such skills.…
Descriptors: Marketing, College Students, Simulation, Educational Games
Panagiotakopoulos, Chris T. – World Journal of Education, 2011
Mathematics is an area of study that particularly lacks student enthusiasm. Nevertheless, with the help of educational games, any phobias concerning mathematics can be considerably decreased and mathematics can become more appealing. In this study, an educational game addressing mathematics was designed, developed and evaluated by a sample of 33…
Descriptors: Mathematics Instruction, Educational Games, Computation, Mathematics Skills
Oreopoulos, Philip; Dunn, Ryan – National Bureau of Economic Research, 2012
High school students from disadvantaged high schools in Toronto were invited to take two surveys, about three weeks apart. Half of the students taking the first survey were also shown a 3 minute video about the benefits of post secondary education (PSE) and invited to try out a financial-aid calculator. Most students' perceived returns to PSE were…
Descriptors: Foreign Countries, High School Students, Student Surveys, Video Technology

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