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Liang, Hsin-Yi; Hsu, Tien-Yu; Hwang, Gwo-Jen; Chang, Shao-Chen; Chu, Hui-Chun – Interactive Learning Environments, 2023
In the past decades, collaborative game-based learning has been used to facilitate students' learning in authentic learning contexts. Although several previous studies have reported the potential of this approach for students' learning performance and motivation, unequal participation could negatively influence the learning effectiveness of…
Descriptors: Museums, Science Education, Critical Thinking, Competency Based Education
Craig, Scotty D.; Schroeder, Noah L.; Roscoe, Rod D. – Advanced Distributed Learning Initiative, 2020
Technology is rapidly transforming how people learn and how training is provided. For example, in higher education, there are estimated to be nearly 6.7 million students enrolled in online education courses (National Center for Education Statistics Fast Facts, 2018). The dynamic and high-stakes nature of education and training software demands…
Descriptors: Distance Education, Educational Technology, Best Practices, Organizations (Groups)

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