Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Children | 2 |
| Foreign Countries | 2 |
| Game Based Learning | 2 |
| Adolescents | 1 |
| Biodiversity | 1 |
| Biology | 1 |
| Computer Simulation | 1 |
| Cultural Maintenance | 1 |
| Design | 1 |
| Educational Games | 1 |
| Elementary School Science | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
| Tests/Questionnaires | 2 |
Education Level
| Elementary Education | 2 |
| High Schools | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| Indonesia | 1 |
| Switzerland | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Mirjam West; Petra Baettig-Frey – Educational Technology & Society, 2025
Preserving biodiversity is vital, and early education plays a key role in fostering environmental awareness. An Augmented Reality Outdoor Mission (AROM) has been created as an innovative educational tool for children between the ages 7 and 11. AROM combines entertainment and education and is designed to engage elementary schoolchildren and…
Descriptors: Computer Simulation, Science Education, Biodiversity, Biology
Toharudin, Uus; Kurniawan, Iwan Setia; Fisher, Dahlia – European Journal of Educational Research, 2021
This study seeks to develop a learning method based on local wisdom that is developed to support the learning process. One of the pearls of wisdom used in developing learning methods is the traditional games of the Sundanese people, namely the Bebentengan game. This study aims to see the improvement of student learning outcomes by implementing the…
Descriptors: Games, Game Based Learning, Indigenous Knowledge, Folk Culture

Peer reviewed
Direct link
