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Inchamnan, Wilawan – IAFOR Journal of Education, 2016
This research investigates the extent to which creative processes can be fostered through computer gaming. It focuses on creative components in games that have been specifically designed for educational purposes: Digital Game Based Learning (DGBL). A behavior analysis for measuring the creative potential of computer game activities and learning…
Descriptors: Computer Games, Learning Activities, Science Process Skills, Check Lists
Madaus, George; And Others – 1979
To permit local districts to exercise their option to use standardized tests for state-mandated evaluations, a test rating form was developed. A key concern was the percentage of state approved reading and mathematics skills measured by a test, rather than the test's value for other uses. Other content concerns were readability and cultural and…
Descriptors: Achievement Tests, Basic Skills, Check Lists, Educational Assessment