Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Algebra | 2 |
| Multivariate Analysis | 2 |
| Problem Solving | 2 |
| Bias | 1 |
| Classification | 1 |
| Correlation | 1 |
| Course Content | 1 |
| Educational Games | 1 |
| Equations (Mathematics) | 1 |
| Error Patterns | 1 |
| Evaluation Methods | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 2 |
| Tests/Questionnaires | 2 |
| Journal Articles | 1 |
Education Level
| Elementary Education | 1 |
| Grade 10 | 1 |
| Grade 6 | 1 |
| High Schools | 1 |
| Intermediate Grades | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| California | 1 |
| Italy | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Non-Hierarchical Clustering as a Method to Analyse an Open-Ended Questionnaire on Algebraic Thinking
Di Paola, Benedetto; Battaglia, Onofrio Rosario; Fazio, Claudio – South African Journal of Education, 2016
The problem of taking a data set and separating it into subgroups, where the members of each subgroup are more similar to each other than they are to members outside the subgroup, has been extensively studied in science and mathematics education research. Student responses to written questions and multiple-choice tests have been characterised and…
Descriptors: Foreign Countries, Grade 10, Questionnaires, Algebra
Kerr, Deirdre – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2014
Educational video games provide an opportunity for students to interact with and explore complex representations of academic content and allow for the examination of problem-solving strategies and mistakes that can be difficult to capture in more traditional environments. However, data from such games are notoriously difficult to analyze. This…
Descriptors: Identification, Misconceptions, Scoring Rubrics, Educational Games

Peer reviewed
