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Jianqiu Wang; Julamas Jansrisukot; Pattawan Narjaikaew – Higher Education Studies, 2025
This study investigated the effectiveness of an instructional model that integrates project-based learning and WebQuests to enhance Chinese undergraduate engineering students' innovation abilities. The model was implemented in an engineering drawing and CAD course with 38 third-year students over one semester. A one-group repeated-measures design…
Descriptors: Foreign Countries, Undergraduate Students, Engineering Education, Student Projects
Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Asiabanpour, Bahram – Contemporary Issues in Education Research, 2010
In this paper a novel outreach approach to high school students to familiarize them with engineering functions and methods is explained. In this approach students participated in a seven days research camp and learned many engineering skills and tools such as CAD solid modeling, finite element analysis, rapid prototyping, mechanical tests, team…
Descriptors: High School Students, Engineering, Active Learning, Student Projects

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