Publication Date
| In 2026 | 0 |
| Since 2025 | 2 |
| Since 2022 (last 5 years) | 5 |
| Since 2017 (last 10 years) | 12 |
| Since 2007 (last 20 years) | 12 |
Descriptor
Source
| TechTrends: Linking Research… | 12 |
Author
| Andrea Trudeau | 1 |
| Avidov-Ungar, Orit | 1 |
| Breman, Jeroen | 1 |
| Chenyang Xu | 1 |
| Cindy York | 1 |
| Ellison, Carlyn | 1 |
| Giacumo, Lisa A. | 1 |
| Griffith-Boyes, Rachel | 1 |
| Hamadi, Hanadi | 1 |
| Havard, Byron | 1 |
| Hayak, Merav | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 12 |
| Tests/Questionnaires | 12 |
| Reports - Research | 11 |
| Reports - Descriptive | 1 |
Education Level
| Higher Education | 4 |
| Postsecondary Education | 4 |
| Elementary Education | 3 |
| Secondary Education | 3 |
| Grade 7 | 1 |
| High Schools | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
Audience
Location
| India | 1 |
| Poland | 1 |
| South Korea | 1 |
| United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jeromie Whalen; William Grube; Chenyang Xu; Torrey Trust – TechTrends: Linking Research and Practice to Improve Learning, 2025
Launched in November of 2022, the generative artificial intelligence tool ChatGPT garnered immediate societal interest and adoption as its advanced large language modeling proved capable of producing sophisticated, human-like responses to user-generated prompts. In this preliminary study, K-12 teachers in the United States were surveyed on their…
Descriptors: Elementary School Teachers, Secondary School Teachers, Teacher Attitudes, Teacher Response
Andrea Trudeau; Ying Xie; Olha Ketsman; Cindy York; Sandrine Goldsmith – TechTrends: Linking Research and Practice to Improve Learning, 2024
This mixed-methods study explored the impact of cinematic virtual reality (CVR) on seventh-grade students (n = 66) in a school library. The research was comprised of two phases, integrating data from questionnaires and student/teacher interviews. The study focused on "The Displaced," a documentary about child refugees, presented in two…
Descriptors: Adolescents, Student Attitudes, Computer Simulation, Technology Uses in Education
Havard, Byron; Podsiad, Megan; Valaitis, Karen – TechTrends: Linking Research and Practice to Improve Learning, 2023
The Peer Assessment Collaboration Evaluation (PACE) Tool is an original peer assessment tool designed and developed by the authors to address the prevalence of social loafing in group projects in online learning environments. Online group projects offer students collaborative opportunities to engage in critical thinking and problem-solving.…
Descriptors: Peer Evaluation, Student Behavior, Computer Assisted Instruction, Cooperative Learning
Breman, Jeroen; Giacumo, Lisa A.; Griffith-Boyes, Rachel – TechTrends: Linking Research and Practice to Improve Learning, 2019
This article describes a needs analysis case study to inform the instructional design of a multinational capacity building project in humanitarian logistics. Survey responses from 106 foreign partner non-governmental organizations (NGOs) of international non-governmental organizations (INGOs) were collected to gain insights into organizations'…
Descriptors: Capacity Building, Instructional Design, Social Values, Nongovernmental Organizations
The VR-AI--Assisted Simulation for Content Knowledge Application in Pre-Service EFL Teacher Training
Joanna Pitura; Regina Kaplan-Rakowski; Yuliya Asotska-Wierzba – TechTrends: Linking Research and Practice to Improve Learning, 2025
Pre-service teachers (PSTs) of English as a Foreign Language (EFL) need extensive training, preparing them for challenges encountered in real classrooms. Such challenges include presenting the target content knowledge in front of the class and promptly responding to students' questions on the content. High-immersion virtual reality (VR) is…
Descriptors: Preservice Teachers, Language Teachers, Teacher Education Programs, English (Second Language)
da Silva, Rafael Leonardo – TechTrends: Linking Research and Practice to Improve Learning, 2021
This article describes the results of a qualitative study that aimed at investigating moral decision-making processes of prospective government workers using a game-based tool. Three participants volunteered to participate in the research process, which included playing a short point-and-click narrative game and a focus group. Data was analyzed…
Descriptors: Decision Making, Empathy, Computer Games, Educational Games
Hamadi, Hanadi; Tafili, Aurora; Kates, Frederick R.; Larson, Samantha A.; Ellison, Carlyn; Song, Jihee – TechTrends: Linking Research and Practice to Improve Learning, 2023
Online discussion boards are a standard learning management system (LMS) instructional tool used in the emerging online learning pedagogy. This pilot study examined an innovative approach that differs from how discussion boards have been commonly used. Using a retrospective, cross-sectional design, we evaluated the effect of shifting from…
Descriptors: Graduate Students, Discussion Groups, Discussion (Teaching Technique), Computer Mediated Communication
Wilhelm-Chapin, Mary K.; Koszalka, Tiffany A. – TechTrends: Linking Research and Practice to Improve Learning, 2020
This study focused on student-content interactions and engagement in an online graduate course. Student descriptions of their experiences and learning processes in relation to digital course resources were examined to understand how and why resources were used. Fourteen students provided detailed explanations of their use and perceived value of…
Descriptors: Graduate Students, Online Courses, Educational Resources, Electronic Publishing
Janakiraman, Shamila; Watson, Sunnie Lee; Watson, William R. – TechTrends: Linking Research and Practice to Improve Learning, 2021
Environmental sustainability education should create eco-awareness and produce pro-environmental behaviors. Traditional instructional methods create eco-awareness but do not make people act. Purposefully designed digital games for attitudinal instruction provide cognitive knowledge, engage learners emotionally by showing the consequences of…
Descriptors: Computer Games, Educational Games, Environmental Education, Cooperative Learning
Hayak, Merav; Avidov-Ungar, Orit – TechTrends: Linking Research and Practice to Improve Learning, 2020
The present study examined teachers' perceptions regarding the integration of digital game-based learning (DGBL) into their instruction at different stages of their career, in terms of: (a) inhibiting and encouraging factors (b) motivating factors. The research involved 28 elementary school teachers who were integrating DGBL into their…
Descriptors: Game Based Learning, Teacher Attitudes, Elementary School Teachers, Beginning Teachers
Park, Sanghoon; Ryu, Jeeheon; McChesney, Kristen – TechTrends: Linking Research and Practice to Improve Learning, 2019
Virtual classroom simulations can offer pre-service teachers unlimited opportunities for teaching practice that help them sensitize to classroom diversity. The purpose of this case study was to describe a collaborative simulation design studio initiated between two universities in South Korea and U.S.A. while American pre-service teachers visited…
Descriptors: Foreign Countries, Preservice Teachers, Virtual Classrooms, Computer Simulation
Rodman, Lisa; Trespalacios, Jesús – TechTrends: Linking Research and Practice to Improve Learning, 2018
Virtual communities of Practice (VCoP) offer a flexible option for professional development that may be employed by geographically dispersed communities. Due to unique and dynamic operational demands and a reduced training budget, the United States Coast Guard's (USCG) afloat community has limited opportunity for formal professional development,…
Descriptors: Information Networks, Military Service, Communities of Practice, Faculty Development

Peer reviewed
Direct link
