Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Computer Games | 3 |
| Educational Games | 2 |
| Game Based Learning | 2 |
| Attitude Change | 1 |
| Barriers | 1 |
| Beginning Teachers | 1 |
| Cooperative Learning | 1 |
| Decision Making | 1 |
| Elementary School Teachers | 1 |
| Empathy | 1 |
| Environmental Education | 1 |
| More ▼ | |
Source
| TechTrends: Linking Research… | 3 |
Author
| Avidov-Ungar, Orit | 1 |
| Hayak, Merav | 1 |
| Janakiraman, Shamila | 1 |
| Watson, Sunnie Lee | 1 |
| Watson, William R. | 1 |
| da Silva, Rafael Leonardo | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
| Tests/Questionnaires | 3 |
Education Level
| Elementary Education | 1 |
| High Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| India | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
da Silva, Rafael Leonardo – TechTrends: Linking Research and Practice to Improve Learning, 2021
This article describes the results of a qualitative study that aimed at investigating moral decision-making processes of prospective government workers using a game-based tool. Three participants volunteered to participate in the research process, which included playing a short point-and-click narrative game and a focus group. Data was analyzed…
Descriptors: Decision Making, Empathy, Computer Games, Educational Games
Janakiraman, Shamila; Watson, Sunnie Lee; Watson, William R. – TechTrends: Linking Research and Practice to Improve Learning, 2021
Environmental sustainability education should create eco-awareness and produce pro-environmental behaviors. Traditional instructional methods create eco-awareness but do not make people act. Purposefully designed digital games for attitudinal instruction provide cognitive knowledge, engage learners emotionally by showing the consequences of…
Descriptors: Computer Games, Educational Games, Environmental Education, Cooperative Learning
Hayak, Merav; Avidov-Ungar, Orit – TechTrends: Linking Research and Practice to Improve Learning, 2020
The present study examined teachers' perceptions regarding the integration of digital game-based learning (DGBL) into their instruction at different stages of their career, in terms of: (a) inhibiting and encouraging factors (b) motivating factors. The research involved 28 elementary school teachers who were integrating DGBL into their…
Descriptors: Game Based Learning, Teacher Attitudes, Elementary School Teachers, Beginning Teachers

Peer reviewed
Direct link
