Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 5 |
| Since 2007 (last 20 years) | 5 |
Descriptor
Source
| ProQuest LLC | 5 |
Publication Type
| Dissertations/Theses -… | 5 |
| Tests/Questionnaires | 5 |
Education Level
| Higher Education | 2 |
| Postsecondary Education | 2 |
| Early Childhood Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Qiao Jin – ProQuest LLC, 2024
Virtual reality (VR) has the potential to revolutionize the way we learn and educate, enhancing and supplementing the traditional learning experience by providing new ways to interact with information and people. However, its full potential in education has yet to be fully realized, as work in this space requires resolving cutting-edge technical…
Descriptors: Educational Technology, Computer Simulation, Experiential Learning, Socialization
Sen Wang – ProQuest LLC, 2023
An experimental study was conducted to examine the effects of shared book reading and video viewing on preschoolers' vocabulary and knowledge acquisition in informational text. The study included 60 preschool children who were randomly assigned to three experimental groups --shared book reading group, video viewing group, and shared book reading…
Descriptors: Books, Reading, Preschool Children, Vocabulary Development
Mary Taylor – ProQuest LLC, 2021
This study focused on both the voice and experience of successful Black students in higher education as well as the factors, both internal and institutional that they perceive as contributors to their success. This research is important because while a breadth of research exists that examines Black students and their relationship to higher…
Descriptors: African American Students, Academic Achievement, Success, African American Attitudes
Zhenzhen Qi – ProQuest LLC, 2023
In the age of computing, we rely on software to manage our days, from the moment we wake up until we go to sleep. Software predicts the future based on actualized data from the past. It produces procedures instead of experiences and solutions instead of care. Software systems tend to perpetuate a normalized state of equilibrium. Their application…
Descriptors: Computer Simulation, Video Games, Visual Aids, Computer Games
Kevin Stuart Garner – ProQuest LLC, 2021
The purpose of this qualitative exploratory multiple case study was to investigate the barriers that teachers encounter when attempting to increase the self-regulating skills of students with disabilities. NVivo assisted in sorting interview questions into nodes that resulted in seven primary and minor themes for teacher perceptions of barriers to…
Descriptors: Educational Environment, Self Management, Students with Disabilities, Barriers

Direct link
