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Stotz, Megan; Columba, Lynn – Journal of Interactive Learning Research, 2018
This study evaluated a classroom implementation of augmented reality (AR) for improving subitizing skills of preschool students. Children explored the mathematical concept of subitizing by using an AR enhanced board game, called "Creature Counting." The AR markers, which were friendly creatures, triggered the augmented reality functions.…
Descriptors: Child Care Centers, Preschool Children, Early Childhood Education, Kindergarten