Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
Source
| International Journal of… | 2 |
Author
| Issa Saad AlQurashi | 1 |
| Muhammad Imran | 1 |
| Muhammad Mooneeb Ali | 1 |
| Ubaid Ullah Ubaid | 1 |
| Yasir Ahmed Ali | 1 |
| York, James | 1 |
| deHaan, Jonathan William | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
| Tests/Questionnaires | 2 |
Education Level
| Elementary Education | 1 |
| Grade 7 | 1 |
| Higher Education | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| Japan | 1 |
| Saudi Arabia (Riyadh) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yasir Ahmed Ali; Muhammad Mooneeb Ali; Issa Saad AlQurashi; Muhammad Imran; Ubaid Ullah Ubaid – International Journal of Game-Based Learning, 2025
Game-based applications and strategies are effective solutions to contemporary challenges in English language learning. Kahoot is an online platform that assists learning in an untraditional but effective way. This probe examines whether the use of Kahoot in a Saudi English language classroom can boost the vocabulary acquisition of the…
Descriptors: Foreign Countries, Game Based Learning, English (Second Language), Second Language Instruction
York, James; deHaan, Jonathan William – International Journal of Game-Based Learning, 2018
This article provides information on an action research project in a low-level EFL setting in Japan. The project aims were to (1) foster spoken communication skills and (2) help students engage with their own learning. The project investigated the applicability of board games as a mediating tool for authentic communication as part of a wider TBLT…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Constructivism (Learning)

Peer reviewed
Direct link
