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Qureshi, Muhammad Asif; Khaskheli, Asadullah; Qureshi, Jawaid Ahmed; Raza, Syed Ali; Yousufi, Sara Qamar – Interactive Learning Environments, 2023
In higher educational institutes, developing classrooms for active learning is becoming a part of comprehensive educational drive for students involving and engaging in learning. For this purpose, influence of social factors on collaborative learning and engagement has been investigated which will influence learning performance of students. The…
Descriptors: Academic Achievement, Learner Engagement, Cooperative Learning, Active Learning
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Garcia, Consuelo; Privado, Jesús – Interactive Learning Environments, 2023
This article reports the findings of a study on cooperative factors that predict higher education students' satisfaction with using collaborative online tools. Although there is evidence of relationships between certain factors of teamwork and satisfaction in traditional groups that are guided by their teacher, little is known about what happens…
Descriptors: Student Satisfaction, Prediction, Personal Autonomy, Web Sites
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Kim, Min Kyu; Gaul, Cassandra J.; Bundrage, Crystal N.; Madathany, Reeny J. – Interactive Learning Environments, 2023
In this article, we explored the potential of the Student Mental Model Analyzer for Research and Teaching (SMART) technology that was designed to help students write and revise high-quality summaries of complex texts. Grounded in the design research, the aim of this pilot study was twofold: (a) to generate insights to further improve the SMART…
Descriptors: Technology Uses in Education, Reading Comprehension, Educational Technology, Schemata (Cognition)
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Huang, Hsinfu; Lee, Chang-Franw – Interactive Learning Environments, 2022
The aim of the present study was to explore the learning usability factors of 3D modeling in virtual reality environment (VRE). Users' 3D modeling usability factors in VR were investigated through principal component analysis (PCA). Fifty industrial design students participated in the 3D modeling learning in VR experience experiment, and their…
Descriptors: Usability, Computer Simulation, Educational Technology, Geometric Concepts