NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Kai-Hsiang Yang; Hui-Chun Chu; Gwo-Jen Hwang; Tzu-Jung Liu – Educational Technology Research and Development, 2025
Digital game-based learning (DGBL) has emerged as an effective strategy to enhance students' learning effectiveness. Concept mapping, recognized as a valuable tool for knowledge construction, has been widely implemented in educational settings. However, research indicates challenges when integrating concept maps into games, particularly when the…
Descriptors: Concept Mapping, Computer Games, Educational Games, Mathematics Education
Peer reviewed Peer reviewed
Direct linkDirect link
Hostetler, Kirsten; Luo, Tian – Educational Technology Research and Development, 2021
This study examined how instructional librarians can incorporate principles from cognitive load theory to engage students in research and improve learning outcomes for a common library instructional delivery model. The study employed a between-subjects, quasi-experimental design to compare how instructional sessions would impact information…
Descriptors: Cognitive Processes, Difficulty Level, Information Literacy, Library Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Doo, Min Young; Bonk, Curtis J.; Heo, Heeok – Educational Technology Research and Development, 2023
This study investigated the relationships between self-efficacy, self-regulation, and teaching presence, cognitive presence, and learning engagement during the pandemic. A total of 1435 undergraduate students in Korea completed an online survey on their learning experiences during COVID-19. The findings indicate that self-efficacy had a positive…
Descriptors: Correlation, Self Efficacy, Metacognition, COVID-19
Peer reviewed Peer reviewed
Direct linkDirect link
Efstathiou, Charalampos; Hovardas, Tasos; Xenofontos, Nikoletta A.; Zacharia, Zacharias C.; deJong, Ton; Anjewierden, Anjo; van Riesen, Siswa A. N. – Educational Technology Research and Development, 2018
The present study employed a quasi-experimental design to assess a computer-based tool, which was intended to scaffold the task of designing experiments when using a virtual lab for the process of experimentation. In particular, we assessed the impact of this tool on primary school students' cognitive processes and inquiry skills before and after…
Descriptors: Virtual Classrooms, Laboratories, Science Laboratories, Laboratory Experiments