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Castañeda, Daniel A. – Computer Assisted Language Learning, 2021
This study was designed to explore improvement in conversational interactions by English speakers learning Spanish when exposed to task-based speaking activities in three phases. Fifty-three college students enrolled in Intermediate Spanish 1 and Intermediate Spanish 2 engaged in input activities, recorded summaries and reflections on the input…
Descriptors: Spanish, Second Language Learning, Second Language Instruction, Communicative Competence (Languages)
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Chen, Hao-Jan Howard; Hsu, Hsiao-Ling – Computer Assisted Language Learning, 2020
One of the more rapidly advancing subfields of second language acquisition research is Digital-game based language learning (DGBLL) and many studies have found that Commercial off-the-shelf (COTS) games can have a positive effect on vocabulary acquisition. COTS games are specifically made for entertainment purposes, while serious games, which…
Descriptors: Educational Games, Computer Games, Game Based Learning, Simulated Environment
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Aldukhayel, Dukhayel – Computer Assisted Language Learning, 2021
The purpose of this study is to examine the perceptions of EFL learners and teachers toward vlogs as a source of aural input for L2 listening practice inside and outside of classroom. A total of 389 EFL university students drawn from 29 listening/speaking classes and their teachers participated in this study. After four weeks of exploiting vlogs…
Descriptors: Second Language Learning, Second Language Instruction, Vocabulary Development, Student Attitudes
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Lin, Vivien; Barrett, Neil E.; Liu, Gi-Zen; Chen, Nian-Shing; Jong, Morris Siu-Yung – Computer Assisted Language Learning, 2023
The field of language education has experienced a rise in using virtual reality (VR) to support interactive, contextualized, and collaborative language learning in recent years. The current study investigates the effects of auditory, visual, and textual input on speaking and writing in English for Tourism Purposes (ETP) through immersive,…
Descriptors: Tourism, English for Special Purposes, Undergraduate Students, Computer Simulation
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Jin, Li – Computer Assisted Language Learning, 2018
Different from the traditional term language input, affordance, an ecological term, has been deployed to analyze the perceived opportunities for second language (L2) learning an environment provides to L2 learners. L2 learning occurs only when the semiotic resources in the environment resonate with the learner's capacities such as their abilities,…
Descriptors: Chinese, Second Language Learning, Educational Environment, Linguistic Input