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Coté, Murray J.; Smith, Marlene A. – Decision Sciences Journal of Innovative Education, 2022
Popular game shows offer educators the opportunity to develop active-learning exercises that provide students with a real-world connection to analytical reasoning and methods. We describe a classroom assignment developed for quantitative business courses based on the Monty Hall Problem (MHP), a probability puzzle with ties to the long-running…
Descriptors: Experiential Learning, Business Administration Education, Probability, Games
Instructional Objectives Exchange, Los Angeles, CA. – 1972
To help classroom teachers in grades K-9 construct mathematics tests, fifteen general objectives, corresponding sub-objectives, sample test items, and answers are presented. In general, sub-objectives are arranged in increasing order of difficulty. The objectives were written to comprehensively cover three categories. The first, graphs, covers the…
Descriptors: Achievement Tests, Cognitive Objectives, Criterion Referenced Tests, Curriculum Guides