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Pereira, Audrey S.; Wahi, Monika M. – Online Learning, 2021
Research has established that "cognitive rehearsal," (CR) or the visualization of application of a behavioral response to a situation, can increase self-efficacy through vicarious experience, but is challenging to induce online. Online higher education curricula can include collaborative game-based learning (GBL) in the form or…
Descriptors: Role Playing, Game Based Learning, Cooperative Learning, Online Courses
Swartz, Janet P. – 1989
A study obtained information about implementation and impact of competency-based vocational education (CBVE) in Massachusetts secondary schools. Information was collected from teachers, administrators, Division of Occupational Education staff, the State Leadership Team, and staff at the Massachusetts Vocational Curriculum Resource Center. Findings…
Descriptors: Administrator Attitudes, Competency Based Education, Learning Modules, Program Evaluation
McKinnon, Cole Marie – 2001
In an effort to conform to the Massachusetts Executive Office of Elder Affairs (EOEA) staff development requirement regarding elder abuse, a learning module was developed. It was designed to be administered to an individual caregiver for the purpose of self-study or to small groups of caregivers using the lecture-discussion format. Following the…
Descriptors: Adult Education, Aging (Individuals), Allied Health Occupations Education, Attendants