Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Error Patterns | 3 |
| English | 2 |
| Semantics | 2 |
| Algebra | 1 |
| Bilingualism | 1 |
| College Students | 1 |
| Correlation | 1 |
| Course Content | 1 |
| Educational Games | 1 |
| Evidence | 1 |
| Eye Movements | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 3 |
| Tests/Questionnaires | 3 |
| Journal Articles | 2 |
Education Level
| Higher Education | 2 |
| Postsecondary Education | 2 |
| Elementary Education | 1 |
| Grade 6 | 1 |
| Intermediate Grades | 1 |
| Middle Schools | 1 |
Audience
Location
| California | 3 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Schotter, Elizabeth R.; Jia, Annie – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2016
Theories of preview benefit in reading hinge on integration across saccades and the idea that preview benefit is greater the more similar the preview and target are. Schotter (2013) reported preview benefit from a synonymous preview, but it is unclear whether this effect occurs because of similarity between the preview and target (i.e.,…
Descriptors: Semantics, Eye Movements, Reading Processes, English
Chui, Daniel – Journal of New Approaches in Educational Research, 2016
Previous analyses of the Spanish deictic verbs "venir" "to come", "ir" "to go", traer "to bring" and "llevar" "to take" have drawn upon Fillmore's (1975) series of lectures on deixis in noting that speakers of Spanish forbid the use of the verbs "venir" and…
Descriptors: Native Language, Verbs, Language Usage, Second Language Learning
Kerr, Deirdre – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2014
Educational video games provide an opportunity for students to interact with and explore complex representations of academic content and allow for the examination of problem-solving strategies and mistakes that can be difficult to capture in more traditional environments. However, data from such games are notoriously difficult to analyze. This…
Descriptors: Identification, Misconceptions, Scoring Rubrics, Educational Games

Peer reviewed
Direct link
