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Joshua M. Patterson – International Journal of Game-Based Learning, 2024
Numerous video games marketed entirely for entertainment purposes, also known as commercial, off-the-shelf (COTS) titles, can serve as an effective tool for teaching students complicated skills such as executive functioning, hypothesis testing, and critical analysis. In this phenomenological case study, I outline a pedagogical approach that…
Descriptors: High School Students, Charter Schools, Game Based Learning, Video Games
Janine Arciero – ProQuest LLC, 2023
The post-pandemic return to school posed many challenges for educational leaders. Administrative teams had to come up with plans to close achievement gaps created by an extended period of remote learning. One suburban New Jersey high school identified at-risk students and created an Academic Mentoring Support (AMS) program as an intervention. Once…
Descriptors: Mentors, At Risk Students, High School Students, Suburban Schools