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Humaira Mariyam B.; V. K. Karthika – Educational Philosophy and Theory, 2025
Games are used as effective pedagogical tools in language classrooms. Gamifying language tasks can motivate learners to actively participate in the learning process. Probing how games in English language classrooms enable rhizomatic learning, this research study explores how the use of collaborative drawing, elements of gamification, and…
Descriptors: Game Based Learning, Cooperative Learning, Freehand Drawing, Visual Aids
Yunus Emre Avcu; Yavuz Yaman – Journal of Inquiry Based Activities, 2024
A differentiated science activity was created for gifted students. The focus is on Sustainable Development Goal 15 (SDG-15) for life on land, enhancing engagement, self-regulated learning skills, and scientific creativity in gifted students. The activity spanned eight lesson hours, with tasks encouraging observation, inquiry, and creative…
Descriptors: Gifted, Individualized Instruction, Science Instruction, Computer Simulation
Gülen, Salih – African Educational Research Journal, 2020
The main purpose of this research is to determine the effect of the volume of concept on the level of understanding the relationship between concepts. The mixed method was used in the research. Volume of concept form, concept map form and puzzle scales were used to collect quantitative data. Qualitative data was collected through a fully…
Descriptors: Grade 7, Concept Mapping, Concept Formation, Relationship
Buliali, Joko Lianto; Andriyani; Pramudya, Yudhiakto – Mathematics Teaching Research Journal, 2022
The problem in studying geometry for students with normal hearing and hearing impairment is that when studying geometry, it does not only require analytical presentations but also visual presentations related to spatial visualization abilities. This problem is getting worse during the pandemic, in which teaching and learning had to be done online.…
Descriptors: Geometry, Mathematics Instruction, Students with Disabilities, Hearing Impairments

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