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Shi, Aili; Wang, Yamin; Ding, Nan – Interactive Learning Environments, 2022
As an emerging learning platform, game-based immersive virtual reality learning environments (GIVRLEs) have the potential to solve difficult teaching problems. This study designed a GIVRLE by integrating knowledge of quadratic functions into gameplay. Forty seventh graders who had never acquired that knowledge played the game and took pre- and…
Descriptors: Game Based Learning, Computer Simulation, Educational Games, Foreign Countries
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Thorsen, Cecilia; Henry, Alastair; Cliffordson, Christina – International Journal of Bilingual Education and Bilingualism, 2020
In the L2 Motivational Self System (L2MSS) motivation is conceptualized to be generated by discomfort associated with the learner's experience of a discrepancy between their current L2 self, and their ideal L2 self. However, in the L2MSS model, this discrepancy is not operationalized. A questionnaire containing measures of current L2 selves was…
Descriptors: Learning Motivation, English (Second Language), Second Language Learning, Second Language Instruction
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Lau, Kit-Ling – Journal of Educational Research, 2017
Building on previous listening strategy research, the author aimed to explore the differences between Chinese high-proficiency listeners (HLs) and low-proficiency listeners (LLs) on their strategy use, problems, and motivation in native language (L1) listening. It involved 1,290 Grade 7 and 1,515 Grade 9 students. Both quantitative and qualitative…
Descriptors: Foreign Countries, Secondary School Students, Grade 7, Grade 9