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Jaime Bauer Malandraki; Jennine Bryan; Dawn Wetzel; Allison Schaser; Bruce A. Craig; Georgia A. Malandraki – Teaching and Learning in Communication Sciences & Disorders, 2025
The purpose of this project was to examine the impact of a novel hybrid computer-based dysphagia simulation training on student confidence and clinical decision-making in the area of adult dysphagia. We developed a pilot SBT database, including computer-based simulations utilizing real-life actors who simulated standardized adult patients with…
Descriptors: Physical Disabilities, Motor Reactions, Intervention, Computer Simulation
Lindsey A. Pleasant; Josie G. Ayers; Catharine C. Whiting; Mary D. Kinkel – HAPS Educator, 2025
This paper describes a renal physiology review activity that can be completed during one class session. The activity is a tactile simulation in which colored beads represent various components of the blood, glomerular filtrate, tubular fluid, and interstitial fluid. Students simulate major functions of the nephron by moving beads between…
Descriptors: Physiology, Class Activities, Science Instruction, Simulation
Jenica Joseph; Tammy Shilling; Ivah Lumalang; Marlinda King; Heather L. Ferguson – Perspectives of the ASHA Special Interest Groups, 2025
Introduction: Questions remain whether recent allowances for remote, simulated clinical experiences adequately prepare students for clinical placements. Recent literature reveals positive student perceptions and descriptions of their experiences with simulation that include repeated practice with a broad range of patient types and disorders, trial…
Descriptors: Clinical Experience, Distance Education, Simulation, Graduate Students
Mei-Shiu Chiu; Meihua Zhu – Education and Information Technologies, 2025
Virtual reality (VR) has gained prominence and a growing prevalence. However, parental attitudes toward using VR for educational purposes (i.e., educational VR (EVR)) are under-researched. This study investigates parents' perceptions and experiences regarding the use of EVR, focussing on mathematics learning. Using the technology acceptance model…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Parent Attitudes
Melinda Russell-Stamp; Jean R. Norman; Kennedy Parker – International Journal for the Scholarship of Teaching and Learning, 2025
Role-playing using avatars has been demonstrated as effective, but it has not been compared to role-playing with a live actor. In this study, undergraduate psychology students (N=93) conducted a clinical interview in a role-play with an avatar or live actor. Mixed methods included a survey and written reflection. The study found no differences in…
Descriptors: Role Playing, Undergraduate Students, Clinical Psychology, Student Attitudes
Panagiotis Antonopoulos; Emmanuel Fokides; George Koutromanos – Technology, Knowledge and Learning, 2025
There is a pervasive belief that immersive virtual reality (imVR) holds transformative implications for almost all technology-mediated human activities, including the sphere of education. Given this context, it becomes essential to comprehend the impact it exerts on learning, in addition to ascertaining whether it positively affects factors that…
Descriptors: Computer Simulation, Learning Experience, College Students, Intellectual Property
Margaret C. Hoffman – Journal of Extension, 2025
Immersive 360 technologies are increasing equity and inclusion, learning motivation, and engagement of students in many educational disciplines. Extension stakeholders could also benefit from the use of this technology in educational settings. The affordability and ease of use adds a tool to the Extension repertoire to interest and engage…
Descriptors: Extension Education, Computer Simulation, Computer Uses in Education, Tourism
Kevin Mentzer; Mark Frydenberg; Suhong Li – Information Systems Education Journal, 2025
Virtual Reality has the potential to transform educational experiences. This evolution, from the earliest days of projecting and viewing stereoscopic static images to the immersive headset experiences possible today, allows VR to transport students to new locations, enable them to participate in virtual spaces and simulations, and design 3-D…
Descriptors: Computer Simulation, Business Education, Educational Technology, Technology Uses in Education
Kanjana Jansukpum; Suepphong Chernbumroong; Kannikar Intawong; Pradorn Sureephong; Kitti Puritat – New Review of Academic Librarianship, 2025
The objective of the present study was to examine the effects of using gamification implemented in immersive virtual reality for the promotion of library services in the university library including knowledge acquisition, knowledge retention and user engagement. In terms of research procedure, we divided the participants into Gamified and…
Descriptors: Computer Simulation, Library Services, Gamification, Knowledge Level
Anu Lehikko; Mikko Nykänen; Heli Ruokamo – Educational Technology Research and Development, 2025
The potential of immersive virtual reality (IVR) to deliver engaging occupational safety training has been established by previous research; however, to date, there have not been any pedagogical models to guide its implementation. This study's objective was to conceptualize a pedagogical model for IVR safety training by combining a…
Descriptors: Computer Simulation, Computer Uses in Education, Safety Education, Occupational Safety and Health
Maurice A. Feldman; Amanda Cappon; Kay Corbier; Vicky Caruana; Mechane Laronde; Kendra Thomson – Journal of Applied Research in Intellectual Disabilities, 2025
Background: This study evaluated the Step-by-Step Parenting Program (SBSPP) to prepare expectant parents with intellectual disabilities to care for their newborns. Method: Two expectant parents with intellectual disabilities were seen once or twice weekly in their homes for about 2 h over 16 and 20 weeks (21 and 27 sessions), respectively. The key…
Descriptors: Parent Education, Parents with Disabilities, Intellectual Disability, Neonates
Students' and Faculty's Experiences with an Objective Structured Clinical Examination: A Pilot Study
Carrie A. Axt; Jessica M. Smith; Kathie M. Stillwell – Teaching and Learning in Communication Sciences & Disorders, 2025
This study examined the implementation of an objective structured clinical examination (OSCE) as a competency-based assessment in a graduate speech-language pathology program. Although OSCEs are widely used in health professions education, they remain less common in speech-language pathology. OSCEs provide opportunities to assess clinical skills…
Descriptors: Clinical Experience, Competency Based Education, Graduate Students, Speech Language Pathology
David M. Rehfeld; Payton DeMeyer; Abby Kugler; Kristin Pelczarski – Teaching and Learning in Communication Sciences & Disorders, 2025
Simulated learning experiences (SLEs) are becoming increasingly popular in communication sciences and disorders (CSD) training programs. This pilot study examines the relative effectiveness of delivering a SLE via standard computer or using virtual reality headsets for a more immersive learning experience. Seventy undergraduate CSD students were…
Descriptors: Communication Disorders, Undergraduate Students, Listening Skills, Skill Development
Heather Howell; Jamie Mikeska; Pamela Lottero-Perdue; Calli Shekell; Devon Kinsey; Camila Lee; Justin Reich; Adam Maltese; Meredith Park Rogers; Dionne Cross Francis; Pavneet Kaur Bharaj; Shreyashi Halder – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2025
This article describes the outcomes of using a scaffolded set of two digital, simulation-based approaches to support secondary mathematics and science preservice teachers (PSTs) in learning to facilitate argumentation-focused discussions. The researchers investigated PST and teacher educator (TE) impressions of the experience and collected…
Descriptors: Preservice Teachers, Persuasive Discourse, Teacher Educators, Student Attitudes
Isabel Paton; Narelle Patton; Anne Croker – Journal of Teaching and Learning for Graduate Employability, 2025
Collaboration is key for success across multiple industries, including healthcare settings. In order to prepare students for contemporary and future healthcare landscapes, there is scope for higher education to embrace development of a range of capabilities for collaboration, including those that might be less visible and hard to measure. Using…
Descriptors: Allied Health Occupations Education, Cooperation, Employment Potential, Problem Based Learning

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