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W. Monty Jones; Katherine Hansen; Douglas Lusa Krug; Michael L. Schad; Nakisha Whittington; Xun Liu – Computer Science Education, 2025
Background and Context: Efforts to engage adult learners in computer science in the United States have been largely unsuccessful. While research examining the use of music for teaching computer programming with K-12 learners is emerging, little research with adult learners exists. Objective: This study evaluates the effect of computer coding…
Descriptors: Musical Composition, Computer Software, Adult Students, Student Attitudes
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Dan Sun; Fan Xu – Journal of Educational Computing Research, 2025
Real-time collaborative programming (RCP), which allows multiple programmers to work concurrently on the same codebase with changes instantly visible to all participants, has garnered considerable popularity in higher education. Despite this trend, little work has rigorously examined how undergraduates engage in collaborative programming when…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Undergraduate Students
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Mayowa Oyedoyin; Ismaila Temitayo Sanusi; Musa Adekunle Ayanwale – Computer Science Education, 2025
Background and Context: Recognizing that digital technologies can enable economic transformation in Africa, computing education has been considered a subject relevant for all within the compulsory level of education. The implementation of the subject in many schools is, however, characterized by a myriad of challenges, including pedagogical…
Descriptors: Elementary School Students, Student Attitudes, Internet, Coding
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Matthew Mears; Louise Dash; Ross Galloway; Calvin Karpenko; Nicolas Labrosse; Victoria Mason; Mark Quinn – Journal of Science Education and Technology, 2025
Digital proficiency, including coding, is increasingly essential in physics education. However, disparities in coding skills among students are influenced by demographic factors and prior educational exposure. This study examines barriers to pre-university coding exposure for first-year physics students across five UK institutions, proposing a…
Descriptors: Foreign Countries, Coding, Physics, Science Education
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Mark Frydenberg; Anqi Xu; Jennifer Xu – Information Systems Education Journal, 2025
This study explores student perceptions of learning to code by evaluating AI-generated Python code. In an experimental exercise given to students in an introductory Python course at a business university, students wrote their own solutions to a Python program and then compared their solutions with AI-generated code. They evaluated both solutions…
Descriptors: Student Attitudes, Programming, Computer Software, Quality Assurance
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Sinan Onal; Derya Kulavuz-Onal; Marie Childers – Journal of Educational Technology Systems, 2025
This study investigates the integration and application of ChatGPT among U.S. higher education students across various academic disciplines. Given the recent introduction of ChatGPT in educational contexts, this research aims to understand the specific ways students utilize this tool for academic tasks and their perceived impact on their academic…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Benefits, Academic Achievement
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Candace Walkington; Matthew Bernacki; Elizabeth Leyva; Brooke Istas – Journal for Research in Mathematics Education, 2025
Algebra has been identified as a gatekeeper to careers in STEM, but little research exists on how algebra appears for practitioners in the workplace. Surveys and interviews were conducted with 77 STEM practitioners from a variety of fields, examining how they reported using algebraic functions in their work. Survey and interview reports suggest…
Descriptors: Algebra, Mathematics, Computation, Mathematical Formulas
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Ibrahim Bozan; Erdal Taslidere – Education and Information Technologies, 2025
Coding and digital game design activities have been used in recent years to contribute to students' academic achievement and twenty-first century skills. This study aimed to investigate the effect of the 5E model enriched with coding and digital game design activities (5EECD) on gifted students' academic achievement and problem-solving skills. A…
Descriptors: Models, Coding, Computer Games, Educational Games
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Karen Woo; Garry Falloon – Australian Educational Researcher, 2025
Coding and computational thinking are being hailed as the new literacy for the twenty-first century, and have become increasingly common in schools world-wide. At the same time, the sector is facing a global shortage of technology teachers, and technology lessons are frequently being delivered by non-specialist teachers. Therefore, some have…
Descriptors: English Curriculum, Thinking Skills, 21st Century Skills, Elementary School Students
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Lei Gao; Morris Siu-Yung Jong; Ching-Sing Chai; Oi-Lam Ng – International Journal of STEM Education, 2025
Background: To become qualified engineers, undergraduates must develop a contextualized epistemic cognition (EC) during the engineering design process (EDP), but little is known about their EC in the authentic EDP. This study aimed to gain an in-depth understanding of the EC and reported epistemic changes of undergraduate engineering students who…
Descriptors: Undergraduate Students, Student Attitudes, Epistemology, Cognitive Processes