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Raish, Victoria; Rimland, Emily – College & Research Libraries, 2016
Digital badges are an educational innovation used to measure learning of specific skills, such as information literacy. However, few studies have quantitatively surveyed employers for their perceptions about information literacy skills or digital badges. An online survey was developed and sent to employers to gauge perceptions of information…
Descriptors: Information Skills, Employer Attitudes, Statistical Analysis, Outcome Measures
Pérez, Jorge; Vizcarro, Carmen; García, Javier; Bermúdez, Aurelio; Cobos, Ruth – IEEE Transactions on Education, 2017
In the context of higher education, a competence may be understood as the combination of skills, knowledge, attitudes, values, and abilities that underpin effective and/or superior performance in a professional area. The aim of the work reported here was to design a set of procedures to assess a transferable competence, i.e., problem solving, that…
Descriptors: Problem Solving, Computer Science Education, Minimum Competency Testing, Competency Based Education
Song, Jingjing; Zuo, Bin; Wen, Fangfang; Yan, Lei – British Journal of Guidance & Counselling, 2017
Exposure to negative math-gender stereotypes undermines the intentions of female college students to engage in careers in the math field, yet the mechanisms by which such stereotypes relate to girls' career intentions remain unclear. We simultaneously tested multiple mediators in a sample of 186 female students from one high school in central…
Descriptors: Gender Bias, Sex Stereotypes, Career Choice, Mathematics Education
Cisneros, Jesus; Cadenas, German – Journal of Student Affairs Research and Practice, 2017
DREAMzone is an educational intervention designed to increase higher education professionals' competency and self-efficacy for working with undocumented students. Grounded in social learning theory, we developed the DREAMer-ally instrument to investigate the effects of DREAMzone on DREAMer-ally competency and self-efficacy. Findings support the…
Descriptors: Higher Education, Staff Development, Self Efficacy, Competency Based Education
Inchamnan, Wilawan – IAFOR Journal of Education, 2016
This research investigates the extent to which creative processes can be fostered through computer gaming. It focuses on creative components in games that have been specifically designed for educational purposes: Digital Game Based Learning (DGBL). A behavior analysis for measuring the creative potential of computer game activities and learning…
Descriptors: Computer Games, Learning Activities, Science Process Skills, Check Lists
Bezanilla, María José; Arranz, Sonia; Rayón, Alex; Rubio, Isabel; Menchaca, Iratxe; Guenaga, Mariluz; Aguilar, Eduardo – Journal of New Approaches in Educational Research, 2014
This paper focuses on the design of a serious game for the teaching and assessment of generic competences, placing particular emphasis on the competences assessment aspect. Taking into account important aspects of competence assessment such as context, feedback and transparency, among other aspects, and using the University of Deusto's Generic…
Descriptors: Minimum Competency Testing, Educational Games, Problem Solving, Entrepreneurship
Hipkins, Rosemary; Bolstad, Rachel; Johnson, Cathie – New Zealand Council for Educational Research, 2015
The phrase "Education 3.0" is used to signal a complex and still-evolving paradigm shift from the traditional schooling models of the 19th and 20th centuries (Education 1.0), via an intensified focus on teachers' and school leaders' accountabilities in relation to students' learning (Education 2.0), towards a more holistic model of…
Descriptors: Educational Opportunities, Barriers, Educational Practices, Educational Assessment
Lee, Lung-Sheng; Lai, Chun-Chin – Online Submission, 2010
Prospective child care givers need to prepare themselves not only for employment but also for entrepreneurship in the field of child care service. In order to explore the entrepreneurial potential of prospective child care givers, an exploratory survey was conducted to survey 68 senior students of a department of child care in a public…
Descriptors: Child Caregivers, Motivation, Foreign Countries, Child Care
Brannon, Sian – Journal of Education for Library and Information Science, 2014
Fieldwork exists as a component of many library schools' curricula. Site supervisors, students, and the schools themselves all play a role. A final part of most fieldwork experiences involves the use of an evaluation form filled out by a site supervisor about the student. In this study, forty seven evaluation forms were collected and analyzed…
Descriptors: Field Experience Programs, Student Evaluation, Evaluation Needs, Information Science Education
Cushnahan, Mary – National Centre for Vocational Education Research (NCVER), 2009
The difficulties experienced by vocational education and training (VET) teachers in delivering the generic employability skills embedded in industry training packages are considered in this paper. It suggests that the interpretation of generic skills should not be left to trainers and that a national strategy that is clear concise, comprehensive…
Descriptors: Vocational Education Teachers, Problems, Misconceptions, Interviews