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An, Yunjo; Zhu, Meina; Bonk, Curtis J.; Lin, Lin – Journal of Computing in Higher Education, 2021
This study explored instructors' perceptions, interest, self-efficacy, perceived barriers, and support needs regarding gamification in MOOCs. Both quantitative and qualitative data were collected from an online survey and follow-up interviews. Most participants showed interest in gamification and indicated that they would consider utilizing gaming…
Descriptors: Teacher Attitudes, Educational Practices, Teaching Methods, Self Efficacy
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Cockerham, Deborah; Lin, Lin; Ndolo, Sharon; Schwartz, Marc – Education and Information Technologies, 2021
Health and safety concerns during the COVID-19 pandemic required many face-to-face United States schools to suddenly shut their doors, moving classes to virtual learning environments. Amidst concerns of technology overuse, adolescents across the country saw dramatic increases in both personal screen time use and social isolation as they learned to…
Descriptors: Student Attitudes, Online Courses, Well Being, COVID-19