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Nicolas Loiseau; Adrien Bruni; Pierre Puigpinos; Jean-Christophe Sakdavong – International Association for Development of the Information Society, 2024
This paper explores the concept of self-efficacy and its impact on individual performance on a mobile learning application. Self-efficacy refers to one's belief in their ability to achieve their goals and is a key factor in everyday life. To investigate the relationship between self-efficacy and performance, we conducted an experiment with 104…
Descriptors: Self Efficacy, Telecommunications, Handheld Devices, Computer Software
Palalas, Agnieszka; Wark, Norine – International Journal of Computer-Assisted Language Learning and Teaching, 2020
Mobile technology melds the mobile learner's authentic real and virtual worlds, enabling increasingly untethered personalized, learner-determined language learning opportunities. This article introduces an evidence-based framework founded upon cumulative findings from a number of the authors' recent and ongoing research projects. This framework…
Descriptors: Telecommunications, Handheld Devices, Second Language Learning, Second Language Instruction
Katarzyna Gajda – International Association for Development of the Information Society, 2024
The integration of mobile technology in language education represents notable progress, providing a versatile tool for learners of different ages to acquire a language. The poster will focus on research evaluating the efficacy of the Duolingo mobile app in augmenting Russian language proficiency for A1 and B1 level students at the University of…
Descriptors: Second Language Instruction, Second Language Learning, Computer Software, Computer Assisted Instruction
Song, Yanjie; Yang, Yin – Research-publishing.net, 2020
The purpose of this study was to investigate the effect of a mobile User-Generated-Content (m-UGC) tool on enhancing primary students' vocabulary learning motivation and learning outcomes. A total of 40 primary students in Hong Kong participated in this study. The results showed using the m-UGC tool could increase primary students' learning…
Descriptors: Elementary School Students, Vocabulary Development, Telecommunications, Handheld Devices
Sibanyoni, Nhlanhla A.; Alexander, Patricia M. – International Association for Development of the Information Society, 2018
In theory, educational applications that are engaging and motivating should easily persuade learners to use a mobile device for studying. Since this technology is already familiar to learners, mobile learning should be easily accessible; given a suitable m-learning application, learners could practice mathematics anytime or anywhere. LevelUp is an…
Descriptors: Foreign Countries, Electronic Learning, Technology Uses in Education, Handheld Devices
Xu, Junyan; He, Sining; Jiang, Haozhe; Yang, Yang; Cai, Su – International Association for Development of the Information Society, 2019
In recent years, the development of mobile technology and devices makes Artificial Intelligence (AI) and Augmented Reality (AR) available tools in classroom teaching and learning. AI and AR are used to improve the learning effect as well as motivate the students' learning enthusiasm. In English as a second language (ESL) learning, several previous…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Handwriting
Khryashchev, Vladimir; Kasatkina, Natalia; Sokolenko, Dmitry – International Association for Development of the Information Society, 2017
The survey data suggest a high technical and sufficient psychological readiness of Yaroslavl State University students to use mobile devices in learning. The results of the research prove that students have an above the average level of interest and motivation in learning with the help of mobile devices. Nevertheless, it is obvious that there is a…
Descriptors: Telecommunications, Interdisciplinary Approach, College Students, Learning Readiness
Greenwald, Scott W.; Khan, Mina; Vazquez, Christian D.; Maes, Pattie – International Association for Development of the Information Society, 2015
Questions often arise spontaneously in a curious mind, due to an observation about a new or unknown environment. When an expert is right there, prepared to engage in dialog, this curiosity can be harnessed and converted into highly effective, intrinsically motivated learning. This paper investigates how this kind of situated informal learning can…
Descriptors: Informal Education, Learning Motivation, Handheld Devices, Electronic Learning
Taylor, Estelle; Breed, Marnus; Hauman, Ilette; Homann, Armando – International Association for Development of the Information Society, 2013
Our aim is to determine which teaching methods students in Computer Science and Information Systems prefer. There are in total 5 different paradigms (behaviorism, cognitivism, constructivism, design-based and humanism) with 32 models between them. Each model is unique and states different learning methods. Recommendations are made on methods that…
Descriptors: Teaching Methods, Learning Processes, Computer Science Education, Information Systems
Richardson, Penelope L. – 1981
Current research on the adult learner and on instruction through media has grave flaws, and reviews of research in five areas are needed to assist instructional developers and adopters in making wise decisions. These include a critical analysis of existing telecourse packages, as well as reviews of research on the motivation of various subgroups…
Descriptors: Adult Learning, Cost Effectiveness, Educational Media, Learning Motivation