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Robinson, Louise; And Others – 1984
A computer language that can be used by people of all ages, Logo allows children the freedom to direct their own learning. Integrating Logo into the curriculum provides students the opportunity to program a computer, to engage in logical, sequential thinking and planning, to solve problems, and to manipulate text, language, graphics, and music…
Descriptors: Computer Assisted Instruction, Critical Thinking, Discovery Learning, Elementary Secondary Education
Hawkins, Jan; And Others – 1984
The general nature of collaborative work among peers in classrooms is discussed. This framework is applied to the interpretation of a 2-year study which examined how pairs of children in two classrooms (8- and 9-year-olds; 11- and 12-year-olds) worked together to solve computer programming problems in the LOGO language. It was found that students…
Descriptors: Behavioral Science Research, Classroom Environment, Cooperation, Elementary Education
Rieber, Lloyd P. – 1986
This study was conducted to determine whether young children, given the experience of Logo programming, would acquire problem-solving skills and be able to transfer those skills to other areas. The study also investigated Logo's effectiveness in teaching certain fundamental geometric concepts to children who were supposedly not developmentally…
Descriptors: Computer Assisted Instruction, Computer Graphics, Geometry, Grade 2


