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Mpiladeri, Magda; Palaigeorgiou, George; Lemonidis, Charalampos – International Association for Development of the Information Society, 2016
Tangible user interfaces (TUIs) are frequently used to teach children abstract concepts, in science and mathematics. TUIs offer a natural and immediate form of interaction that promotes active and hands-on engagement and allows for exploration and reflection. Tangible objects are representational artifacts in their essence, and they increase the…
Descriptors: Fractions, Numbers, Computer Uses in Education, Computer Interfaces
Grivokostopoulou, Foteini; Hatzilygeroudis, Ioannis – International Association for Development of the Information Society, 2013
In this paper, we present a way of teaching AI search algorithms in a web-based adaptive educational system. Teaching is based on interactive examples and exercises. Interactive examples, which use visualized animations to present AI search algorithms in a step-by-step way with explanations, are used to make learning more attractive. Practice…
Descriptors: Artificial Intelligence, Mathematics, Web Based Instruction, Intelligent Tutoring Systems
Calfee, Robert; Stahovich, Thomas – Online Submission, 2011
The purpose of this study was to examine the performance patterns of freshman engineering students as they completed a tutorial on freebody problems that employed a computer-based pen (CBP) to provide feedback and direct learning. A secondary analysis was conducted on detailed performance data for 16 participants from a freshman Engineering course…
Descriptors: Feedback (Response), Pretests Posttests, Instructional Effectiveness, Guidance
Jones, Marshall G. – 1995
Anthropomorphism can be defined as the attribution of human characteristics or behavior to inanimate objects. People give names to their automobiles and computers as a way to relate to complicated pieces of technology that they use regularly, but do not fully understand. Software designers may claim that their interfaces are intuitive, but in…
Descriptors: Computer Interfaces, Computer Literacy, Computer Software Development, Instructional Effectiveness
Barker, Philip – Aspects of Educational and Training Technology Series, 1992
Discusses the application of computer based training (CBT) to human-computer interface design. Describes course considerations; courseware; and software environment for practice, and presents a case study outlining small group production of interactive guidebooks. Concludes that CBT can reduce instructional time and is an effective method for…
Descriptors: Case Studies, Competence, Computer Assisted Instruction, Computer Interfaces
Hall, Richard H.; Balestra, Joel; Davis, Miles – 2000
The purpose of this experiment was to assess the effectiveness of a comprehensive model for the analysis of hypermap navigation patterns through a comparison of navigation patterns associated with a traditional linear interface versus a non-linear "hypermap" interface. Twenty-six general psychology university students studied material on bipolar…
Descriptors: Comparative Analysis, Computer Interfaces, Higher Education, Hypermedia
Chang, Yaowen – 2002
This study evaluates the usability of the proposed MOA (mouse-over-abstract) interfaces that could be implemented in Web-based or stand-alone applications. The MOA designs provide users with an abstract that serves as context cues about the information presented in the linked page. The context cues are available in visual and/or audio formats.…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer System Design, Educational Technology
Nakabayashi, Kiyoshi; Maruyama, Mina; Koike, Yoshimasa; Fukuhara, Yoshimi; Nakamura, Yukihiro – 1996
This paper describes the features of the 1996 version of an intelligent tutoring system (ITS) called CALAT. The architecture of CALAT is an extension of conventional World Wide Web systems, consisting of an ITS kernel on the server side and a multimedia viewer on the client side. The viewer control system is designed to achieve both educationally…
Descriptors: Computer Interfaces, Computer Simulation, Computer System Design, Courseware
Gerard, Fabienne; Greene, Martina; Widener, Jamey – 1999
This descriptive study investigates the uses of SMART Board, an interactive electronic whiteboard, in secondary school foreign language classes. The paper first discusses how SMART Board can facilitate the teaching process. SMART Board supports the foreign language teaching process in three main ways: it helps the presentation of new linguistic…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer Software, Computer Software Evaluation