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Rus, Vasile; Moldovan, Cristian; Niraula, Nobal; Graesser, Arthur C. – International Educational Data Mining Society, 2012
In this paper we address the important task of automated discovery of speech act categories in dialogue-based, multi-party educational games. Speech acts are important in dialogue-based educational systems because they help infer the student speaker's intentions (the task of speech act classification) which in turn is crucial to providing adequate…
Descriptors: Educational Games, Feedback (Response), Classification, Expertise


