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Alice Barana; Marina Marchisio Conte; Sara Omegna – International Association for Development of the Information Society, 2024
This study investigates the relationship between students' problem-solving skills in solving mathematical problems and asynchronous collaboration in digital learning environments. The research focuses on the Digital Math Training (DMT) project, designed by the DELTA research group at the University of Turin, which aims to enhance students' digital…
Descriptors: Mathematics Instruction, Problem Solving, Asynchronous Communication, Cooperative Learning
Joseph Wong; Lindsey E. Richland; Brad Hughes – AERA Online Paper Repository, 2024
Amidst the disruptions caused by COVID-19, maintaining learner engagement in traditional and online courses has become a significant concern. This study explores the use of embedded video questions in an undergraduate Biology course grounded in the Learning Experience Design (LXD) pedagogical paradigm with the objective to reduce cognitive load…
Descriptors: Learning Experience, Cognitive Processes, Student Behavior, Video Technology
Cari Din; Martin MacInnis – Papers on Postsecondary Learning and Teaching, 2024
As part of a large exercise physiology laboratory (lab) reform project, we used blended learning to support graduate teaching assistants and lab technicians in developing their pedagogical knowledge and create an entry point to reflective conversations about teaching and learning. Because self-paced asynchronous online modules can enable…
Descriptors: Blended Learning, Exercise Physiology, Laboratories, Educational Change
Carloni, Giovanna – Research-publishing.net, 2022
This essay illustrates how an online language education course, implemented within an online language teacher education programme offered at master's level at an Italian university, was designed to foster pre-service teachers' active learning through digitally-enhanced activities. The course was developed within a community of inquiry framework…
Descriptors: Online Courses, Electronic Learning, Distance Education, Second Language Learning
Woodward, Heather; Warrick, Andrew – Research-publishing.net, 2020
For three months, Japanese university learners (N=40) utilized the YoTeach! application by Pedagogic and Active Learning Mobile Solutions (PALMS) Project, PolyU as a part of their English discussion class. Researchers re-purposed the application, which originally was designed to be an online classroom backchannel, as an asynchronous, pre-task…
Descriptors: Discussion Groups, Computer Mediated Communication, Asynchronous Communication, Electronic Learning
Kline, Andrew R.; Kolegraff, Stacy A.; Cleary, Joseph P. – International Society for Technology, Education, and Science, 2021
Due to the Coronavirus pandemic, traditional university classes, and any associated experiential hands-on learning laboratories, adapted to comply with safety standards for public health, transitioning from a traditional classroom environment to a virtual one. This paper discusses the impact hands-on experiential learning laboratories have on both…
Descriptors: Student Attitudes, Experiential Learning, Skill Development, Teaching Methods
Cafferty, Patrick – HAPS Educator, 2020
The majority of my students are either out of state or international students who live on campus during the regular academic year and return home during the summer months. Thus, most students cannot attend face-to-face summer classes held on campus. In 2015, I developed a flipped, completely online human physiology course to meet the needs of…
Descriptors: Online Courses, Flipped Classroom, Small Group Instruction, Physiology
Lee, Seung Yeon; Chae, Hui Soo; Natriello, Gary – International Educational Data Mining Society, 2018
In this study we conducted behavioral analyses to gain insights into patterns of user interaction in a video discussion platform, "Vialogues." Vialogues provides an asynchronous online discussion environment around video. Using a hierarchical clustering analysis on users' clickstream data, we identified four different behavior patterns:…
Descriptors: Video Technology, Discussion (Teaching Technique), Computer Mediated Communication, Learner Engagement
Matulcíková, Marta; Breveníková, Daniela – NORDSCI, 2020
Constraints on our personal and professional life imposed by the COVID-19 pandemic have radically influenced our approach to forms of education, including those used in further professional training of employees. This shift means the focus on distance education as a managed educational form, which is suitable for further professional training. The…
Descriptors: COVID-19, Pandemics, School Closing, Educational Technology
Yang, Tianxiao; Koszalka, Tiffany A.; Lei, Jing – AERA Online Paper Repository, 2018
This qualitative study explored asynchronous online discussions (AODs) in terms of: (1) whether students interacted effectively with each other, (2) how moderators facilitated discussions, (3) whether students achieved higher levels of thinking about discussion content, and (4) how students demonstrated engagement with provided learning resources.…
Descriptors: Asynchronous Communication, Computer Mediated Communication, Online Courses, Cooperative Learning
Peterson, Amy T.; Beymer, Patrick Neil; Putnam, Ralph T. – AERA Online Paper Repository, 2018
Supporting productive peer-to-peer interaction is a central challenge in online courses. Although cooperative learning research provides robust evidence for the positive outcomes of face-to-face cooperative learning (Johnson & Johnson, 1989), online modes of cooperative learning have provided mixed results. This study examines the effects of…
Descriptors: Synchronous Communication, Asynchronous Communication, Computer Mediated Communication, Peer Relationship
Loiseau, Mathieu; Hallal, Racha; Ballot, Pauline; Gazidedja, Ada – Research-publishing.net, 2016
In this paper, we present a learning game designed according to a strategy focusing on favouring the learners' "playful attitude". The game's modalities pertain to what we might call "guessing games". The chosen avatar of such guessing games both exists as learning and Commercial Off The Shelf (COTS) board games. We explain in…
Descriptors: Educational Games, Technology Uses in Education, Educational Technology, Second Language Learning
Ostrowski, Boguslaw; Windeatt, Scott; Clark, Jill – Research-publishing.net, 2017
Concerns about progression rates of international students enrolled in an academic English course to prepare them for university studies led to the addition of an online teaching component, including both synchronous and asynchronous elements. Due to what appeared to be inconsistent student engagement with the online element, this study was…
Descriptors: Foreign Students, English for Academic Purposes, English (Second Language), Second Language Instruction
Lee, Daniel; Spear, Rita; Kero, Patty – Online Submission, 2017
Students are accessing graduate study online in ever-increasing numbers with interactive experiences differing from those who traditionally enroll in corresponding face-to-face (F2F) classes. Soft skills such as collaboration/teamwork, communication and presentation are important to learning but difficult to practice outside the F2F environment.…
Descriptors: Graduate Students, Synchronous Communication, Asynchronous Communication, Educational Technology
Papadima-Sophocleous, Salomi; Loizides, Fernando – Research-publishing.net, 2016
This article examines the impact of online synchronous tutorials on eight second language (L2) practitioners enrolled in a Master of Arts (MA) in Computer-Assisted Language Learning (CALL) L2 Curriculum Development and Evaluation module. The module is delivered asynchronously and synchronously (lecture). To accommodate immediate interaction to the…
Descriptors: Educational Technology, Technology Uses in Education, Synchronous Communication, Asynchronous Communication
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