Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Creativity | 2 |
Problem Based Learning | 2 |
Algebra | 1 |
Computer Simulation | 1 |
Computer Uses in Education | 1 |
Creative Writing | 1 |
Critical Thinking | 1 |
English Instruction | 1 |
Goal Orientation | 1 |
Grade 6 | 1 |
Grade 7 | 1 |
More ▼ |
Author
Bloodworth, Anna | 1 |
Ellis, Amy B. | 1 |
Ely, Robert | 1 |
Horne, Dru | 1 |
Nielsen, Annelise | 1 |
Trekles, Anastasia M. | 1 |
Publication Type
Speeches/Meeting Papers | 2 |
Reports - Descriptive | 1 |
Reports - Research | 1 |
Education Level
Secondary Education | 2 |
Elementary Education | 1 |
Grade 6 | 1 |
Grade 7 | 1 |
High Schools | 1 |
Higher Education | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ellis, Amy B.; Horne, Dru; Bloodworth, Anna; Nielsen, Annelise; Ely, Robert – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
Interest-driven activities, such as mathematical play, can support student agency, motivation, and engagement, and can foster dispositions that reflect authentic disciplinary engagement. However, the bulk of research on mathematical play investigates the mathematics that emerges in young children's natural play or in informal spaces such as video…
Descriptors: Play, Algebra, Mathematics Instruction, Learner Engagement
Trekles, Anastasia M. – Online Submission, 2012
This paper examines how virtual worlds and other advanced social media can be married with problem-based learning to encourage creativity and critical thinking in the English/Language Arts classroom, particularly for middle school, high school, and undergraduate college education. Virtual world experiences such as "Second Life," Jumpstart.com, and…
Descriptors: Creative Writing, Problem Based Learning, Video Games, Critical Thinking