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Jones, Marshall G. – 1995
Anthropomorphism can be defined as the attribution of human characteristics or behavior to inanimate objects. People give names to their automobiles and computers as a way to relate to complicated pieces of technology that they use regularly, but do not fully understand. Software designers may claim that their interfaces are intuitive, but in…
Descriptors: Computer Interfaces, Computer Literacy, Computer Software Development, Instructional Effectiveness
Muldner, Tomasz – 1994
NEAT (iNtegrated Environment for Authoring in ToolBook) provides templates and various facilities for the rapid prototyping of computer-based presentations, a capability that is lacking in current authoring systems. NEAT is a specialized authoring system that can be used by authors who have a limited knowledge of computer systems and no…
Descriptors: Authoring Aids (Programming), Computer Literacy, Computer Mediated Communication, Computer Software Development
Weber, Gerhard; Mollenberg, Antje – 1994
Novices in programming face many problems affecting their learning process and programming success. Learning to program includes using the programming environment, learning a programming language's syntax and semantics, understanding a problem and translating it into an executable plan, developing algorithms and programs, and testing and debugging…
Descriptors: Computer Literacy, Computer Software Development, Debugging (Computers), Experiential Learning
Hergert, Tom; Holmes, Glen – 1993
An interactive tool was created to gauge the skills and attitudes of individuals and populations regarding computer technology and its attendant changes. The goal of the project was to develop a non-threatening, user-friendly instrument to assess the computer skills and attitudes of preservice and inservice teachers and administrators at all…
Descriptors: Administrator Attitudes, Attitude Measures, Computer Anxiety, Computer Attitudes