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Yeh, Andy; Chandra, Vinesh – Mathematics Education Research Group of Australasia, 2015
Learning mathematics is a complex and dynamic process. In this paper, the authors adopt a semiotic framework (Yeh & Nason, 2004) and highlight programming as one of the main aspects of the semiosis or meaning-making for the learning of mathematics. During a 10- week teaching experiment, mathematical meaning-making was enriched when primary…
Descriptors: Programming, STEM Education, Mathematics Education, Semiotics
Julian, June; Crooks, Julian – Online Submission, 2011
Demonstrating the multiple features of the Cerulean Gallery in Second Life, this research report showcases several exemplar exhibits created by students, artists, and museums. Located in The Educational Media Center, a Second Life teaching and social space, the Cerulean Gallery exhibits functioned as case studies that tested its effectiveness as…
Descriptors: Computer Simulation, Social Systems, Internet, Art Products
Cherry, Gina; Ioannidou, Andri; Rader, Cyndi; Brand, Catharine; Repenning, Alex – 1999
Computer simulations are one promising tool for supporting learning at all levels--from elementary school to workplace learning. Learning through simulations, either by creating simulations or by exploring existing ones, helps learners develop a deeper understanding of the concepts being simulated. Learning about simulations is also important…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Courseware