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Showing 1 to 15 of 146 results Save | Export
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Montaner-Villalba, Salvador; Gimeno-Sanz, Ana; Di Sarno-García, Sofia; Sevilla-Pavón, Ana; Nicolaou, Anna; Koris, Rita; Vuylsteke, Jean-François – Research-publishing.net, 2022
There is no doubt that telecollaboration currently plays an important role in foreign language learning and, not less so, in the field of English for Specific Purposes (ESP). Guth (2020) highlighted how telecollaboration has rapidly evolved in the past years as an innovative approach, and how it has brought together a whole community of academics…
Descriptors: Computer Mediated Communication, Cooperative Learning, English for Special Purposes, Second Language Learning
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O'Toole, Jane; Devitt, Ann – Research-publishing.net, 2022
This paper explores the utilisation of "Twitter" as a dynamic language learning platform in order to create an authentic domain of use for learners of Irish as an Additional Language (IAL) in a primary school setting in Ireland wherein 20 fourth class children and their parents participated. The Irish language context is firstly…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Parents
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Canto, Silvia; Jauregi-Ondarra, Kristi – Research-publishing.net, 2021
Game-based learning is gaining popularity in language education. For the present study, three games were developed with a central focus on intercultural interaction to be played internationally in dyads or small groups using Video-Communication (VC) tools or a Virtual World (VW). The interactions were carried out in Spanish as a Lingua Franca (LF)…
Descriptors: Interaction, Game Based Learning, Learner Engagement, Second Language Learning
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Manegre, Marni; Udeshinee, Piyumi – Research-publishing.net, 2022
This study addresses interculturality and Intercultural Competence (IC) by connecting university students in Spain and Sri Lanka through the use of the Soqqle app, an education-based video app. The students were asked to create five videos independently using English as a lingua franca and upload each video to the app related to the assigned…
Descriptors: Cooperative Learning, Computer Mediated Communication, Video Technology, College Students
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Woodward, Heather; Warrick, Andrew – Research-publishing.net, 2020
For three months, Japanese university learners (N=40) utilized the YoTeach! application by Pedagogic and Active Learning Mobile Solutions (PALMS) Project, PolyU as a part of their English discussion class. Researchers re-purposed the application, which originally was designed to be an online classroom backchannel, as an asynchronous, pre-task…
Descriptors: Discussion Groups, Computer Mediated Communication, Asynchronous Communication, Electronic Learning
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Wang, Mengdi; Devitt, Ann; Hodgins, Garreth; Bauer, Ciarán – Research-publishing.net, 2021
This descriptive study presents the first research cycle with four synchronous telecollaborative language learning sessions on Zoom between Irish and Chinese teenagers. Intercultural Sensitivity Scale (ISS) post-questionnaire results show that the mean of interaction enjoyment scale is the highest compared to the other four categories, which…
Descriptors: Cultural Awareness, Second Language Learning, Second Language Instruction, Native Speakers
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Krsmanovic, Ivana M.; Petrovic, Vesna M. – Research-publishing.net, 2021
With the outbreak of COVID-19, universities worldwide were forced to quickly transition to online emergency teaching in order to secure the well-being of students and teachers. The paper analyses students' attitudes towards the use of the Microsoft Teams platform in the instruction of English for Specific Purposes (ESP) at the Faculty of Technical…
Descriptors: Computer Mediated Communication, Computer Software, Distance Education, COVID-19
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He, Yankun; Xiao, Kenan; Du, Shuqi – American Association for Adult and Continuing Education, 2022
This study examined the international doctoral students' perceptions of graduate advising and communication with their advisors in online learning environments during the COVID-19 pandemic. This study used semi-structured interviews to investigate how international doctoral students at Auburn University perceive their advising relationships with…
Descriptors: Doctoral Programs, Doctoral Students, Distance Education, Student Attitudes
Grace Hui Chin Lin – Online Submission, 2024
This research was conducted in a National University of western part in Taiwan. It guided students to select language learning games of language learning (Amur et al. (2024; Huang & Liaw, 2021; Srinivasan & Reddy 2023) on Facebook or other websites to improve English Language proficiencies in listening, speaking reading and writing. Below…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Artificial Intelligence
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Papin, Kevin – Research-publishing.net, 2018
This paper presents a research proposal that aims at examining the impact of communicative tasks mediated by Virtual Reality (VR) on second language (L2) Willingness To Communicate (WTC) outside of the classroom. The study will take place in Montreal, a Canadian city known for its regional variety of French and the bilingualism of its population,…
Descriptors: Computer Simulation, Computer Mediated Communication, Second Language Learning, Foreign Countries
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Pétillat, Agnès; Foucher, Anne-Laure; Wigham, Ciara R. – Research-publishing.net, 2021
Synchronous online language teaching involves the simultaneous employment of a range of techno-semio-pedagogical competences (Guichon, 2012). Indeed, given their flexibility and versatility, digital tools and the Internet can render teacher-student interactions dynamic. Among the necessary professional skills and strategies for online synchronous…
Descriptors: Videoconferencing, Second Language Learning, Second Language Instruction, Semiotics
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Baek, Joeun; Park, Hyekyeong – International Association for Development of the Information Society, 2019
The purpose of this study is to design a Minecraft game where players can learn a language by negotiating meanings and constructing knowledge together with other players. In order to achieve this purpose, related theories are explored and an instructional design theory was adopted to provide a background for a game building. After the game was…
Descriptors: Video Games, Educational Games, Instructional Design, Second Language Instruction
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Crum, Sibel; Basoglu, Emrah B. – Research-publishing.net, 2022
Virtual Exchange (VE) in second language education refers to a technology-enabled, interactive, intercultural experience that is designed to increase learners' intercultural communicative competence and performance. In this paper the findings of a bilingual (English/Turkish), synchronous video communication project among 31 US and Turkish college…
Descriptors: Intercultural Communication, Communicative Competence (Languages), Synchronous Communication, Computer Mediated Communication
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Dey-Plissonneau, Aparajita; Lee, Hyowon; Scriney, Michael; Smeaton, Alan F.; Pradier, Vincent; Riaz, Hamza – Research-publishing.net, 2021
This pilot study focuses on a tool called L2L that allows second language (L2) learners to visualise and analyse their Zoom interactions with native speakers. L2L uses the Zoom transcript to automatically generate conversation metrics and its playback feature with timestamps allows students to replay any chosen portion of the conversation for…
Descriptors: Second Language Learning, Second Language Instruction, Videoconferencing, Native Speakers
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Madden, Oneil; Ashby, Soyini – Research-publishing.net, 2021
Living in the 21st century means living in an era that is increasingly globalising where cross-cultural communication is essential; thus, students should be given opportunities to cultivate their Intercultural Communicative Competences (ICC). This paper reports on Phase 3 of ClerKing, a Franco-Jamaican telecollaborative project, which involved…
Descriptors: Intercultural Communication, Second Language Learning, Second Language Instruction, Exchange Programs
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