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Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2018
Chess programming is an old and venerable branch of game development. In the modern computing environment, it encompasses the development of chess engines, chess user interfaces (UIs), chess tournament broadcast tools, chess databases, endgame tablebases (EGTBs) and opening books. In this paper, the author shares his multi-year experience of…
Descriptors: Games, Computer Science Education, Programming, Programming Languages
Weber, Gerhard; Mollenberg, Antje – 1994
Novices in programming face many problems affecting their learning process and programming success. Learning to program includes using the programming environment, learning a programming language's syntax and semantics, understanding a problem and translating it into an executable plan, developing algorithms and programs, and testing and debugging…
Descriptors: Computer Literacy, Computer Software Development, Debugging (Computers), Experiential Learning
Wills, Deborah – 1998
The nature of the World Wide Web poses considerable challenges for the scholar or student who wishes to identify and locate Web resources of use to research. In contrast to the Web, the traditional library can be seen as a well-defined and organized physical space. An awareness of the successes, challenges and on-going projects involving library…
Descriptors: Access to Information, Computer Literacy, Foreign Countries, Information Literacy


