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Bailey, Dan | 1 |
Cornell, Richard | 1 |
Gobel, Stefan | 1 |
Jones, Marshall G. | 1 |
Kahn, Ken | 1 |
Liestol, Gunnar | 1 |
Sauer, Sebastian | 1 |
Skolnick, Michael M. | 1 |
Spooner, David L. | 1 |
Williamson, Mary | 1 |
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Speeches/Meeting Papers | 7 |
Reports - Descriptive | 4 |
Reports - Evaluative | 3 |
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Skolnick, Michael M.; Spooner, David L. – 1995
Modern computing systems exploit graphical user interfaces for interaction with users; as a result, introductory computer science courses must begin to teach the principles underlying such interfaces. This paper presents an approach to graphical user interface (GUI) implementation that is simple enough for beginning students to understand, yet…
Descriptors: Computer Games, Computer Graphics, Computer Interfaces, Computer Science Education
Sauer, Sebastian; Gobel, Stefan – 2003
With regard to the acceptance of human-computer interfaces, immersion represents one of the most important methods for attracting young visitors into museum exhibitions. Exciting and diversely presented content as well as intuitive, natural and human-like interfaces are indispensable to bind users to an interactive system with real and digital…
Descriptors: Children, Computer Games, Computer Interfaces, Computer System Design
Cornell, Richard; Bailey, Dan – 1996
Virtual Reality (VR) is a new medium which allows total stimulation of one's senses through human/computer interfaces. VR has applications in training simulators, nano-science, medicine, entertainment, electronic technology, and manufacturing. This paper focuses on some current and potential problems of virtual reality and virtual environments…
Descriptors: Appropriate Technology, Cognitive Processes, Computer Games, Computer Interfaces
Kahn, Ken – 1995
This paper describes ToonTalk, a general-purpose concurrent programming system in which the source code is animated and the programming environment is a video game. The design objectives of ToonTalk were to create a self-teaching programming system for children that was also a very powerful and flexible programming tool. A keyboard can be used for…
Descriptors: Authoring Aids (Programming), Autoinstructional Aids, Children, Computer Games
Liestol, Gunnar – 2002
This paper reports on a project where three-dimensional (3D) online gaming environments were exploited for the purpose of academic communication and learning. 3D gaming environments are media and meaning rich and can provide inexpensive solutions for educational purposes. The experiment with teaching and discussions in this setting, however,…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Interfaces, Computer Mediated Communication
Williamson, Mary – 1997
The QuiltSpace Builder enables Microsoft's multimedia encyclopedia "Encarta" to "fit" into an established home or institutional learning environment so that "Encarta" can be used for productive research. Early observations of the difficulties encountered by Encarta users, coupled with a survey of presently available…
Descriptors: Computer Games, Computer Interfaces, Computer Networks, Computer Software
Jones, Marshall G. – 1998
A difficult task in creating rich, exploratory interactive learning environments is building an environment that is truly engaging. Engagement can be defined as the nexus of intrinsic knowledge and/or interest and external stimuli that promote the initial interest in, and continued use of a computer-based learning environment. Complete and total…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Interfaces, Computer Software Development