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Sadoux, Marion – Research-publishing.net, 2017
This research is an exploratory study that seeks to evaluate the potentials of the Chinese app WeChat to enhance the spoken fluency of learners of French in China, who report having limited and insufficient opportunities to practice speaking in their daily life. WeChat is an extremely popular instant messenger facilitating communication through a…
Descriptors: Foreign Countries, Second Language Learning, French, Informal Education
Grimshaw, Jennica; Cardoso, Walcir; Waddington, David – Research-publishing.net, 2016
This study examines the development of oral fluency in a Computer-Mediated Communication (CMC) environment that uses a "shouting" digital game as a pedagogical tool: Spaceteam ESL4. Spaceteam ESL is a game for mobile devices that involves time-sensitive aural exchanges among players (English learners), with great potential to promote…
Descriptors: Second Language Instruction, Teaching Methods, Computer Assisted Instruction, Computer Games
Hirotani, Maki; Matsumoto, Kazumi; Fukada, Atsusi – Research-publishing.net, 2012
The present study examined various aspects of the development of learners' fluency in Japanese using a large set of speech samples collected over a long period, using an online speaking practice/assessment system called "Speak Everywhere." The purpose of the present study was to examine: (1) how the fluency related measures changed over…
Descriptors: Longitudinal Studies, Language Fluency, Novices, Second Language Learning
Baltra, Armando – 1984
The use of two types of commercially available Apple computer educational software in English for the development of accuracy and fluency in students of English as a second language is described. One type of program is aimed at the drilling and practice of grammar in English. Some of these programs have interesting formats and allow the teacher to…
Descriptors: Computer Assisted Instruction, Courseware, English (Second Language), Games

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