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Essa, Alfred; Ayad, Hanan – Research in Learning Technology, 2012
The need to educate a competitive workforce is a global problem. In the US, for example, despite billions of dollars spent to improve the educational system, approximately 35% of students never finish high school. The drop rate among some demographic groups is as high as 50-60%. At the college level in the US only 30% of students graduate from…
Descriptors: Artificial Intelligence, Computer Graphics, Computer Interfaces, Statistical Analysis
Madhyastha, Tara M.; Tanimoto, Steven – International Working Group on Educational Data Mining, 2009
Most of the emphasis on mining online assessment logs has been to identify content-specific errors. However, the pattern of general "consistency" is domain independent, strongly related to performance, and can itself be a target of educational data mining. We demonstrate that simple consistency indicators are related to student outcomes,…
Descriptors: Web Based Instruction, Computer Assisted Testing, Computer Software, Computer Science Education
McLellan, Hilary – 1995
Artificial intelligence (AI) techniques and virtual reality (VR) make possible powerful interactive stories, and this paper focuses on examples of virtual characters in three dimensional (3-D) worlds. Waldern, a virtual reality game designer, has theorized about and implemented software design of virtual teammates and opponents that incorporate AI…
Descriptors: Artificial Intelligence, Computer Games, Computer Graphics, Computer Simulation
Morbey, Mary Leigh – 1992
Opening with a discussion of AARON, an artificial intelligence symbol system that is used to generate computer drawings, this document makes the argument that AARON is based upon a way of knowing that is abstract, analytical, rationalist and thus representative of the dominant, western, male philosophical tradition. Male bias permeates the field…
Descriptors: Art Education, Artificial Intelligence, Case Studies, Cognitive Processes

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