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Showing 1 to 15 of 65 results Save | Export
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Olumide, Obe O.; Iyamu, Tiko – International Association for Development of the Information Society, 2020
Computer Programming is believed to have effect on creativity, reasoning, analytic and mathematical skills. This cognitive development is at a cost from both ends of students and teachers of computer programming. Its abstractive nature makes it difficult to teach and learn hence, the enormous hours spent in teaching, learning and developing…
Descriptors: Programming, Cognitive Development, Computer Science Education, Computer Interfaces
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León, Jaime Garbanzo; Morales, Gustavo Lara – International Association for Development of the Information Society, 2018
The Interactive Surveying Instructor (ISI) is an extension of the work developed by Garbanzo and Lara (2018), who created a web 2.0 app for teaching differential leveling in surveying engineering. Two improvements were done to enhance the user experience and include surveying equipment that is important in the first stages of the engineering…
Descriptors: Engineering Education, Web 2.0 Technologies, Computer Oriented Programs, Computer Uses in Education
Chusho, Takeshi – International Association for Development of the Information Society, 2016
It is preferable for business professionals to develop web applications which must be modified frequently based on their needs. A website for matching is a typical example because various matching websites for C2C (Consumer to Consumer) have recently been opened in relation to the "sharing economy". In our case studies on end-user…
Descriptors: Foreign Countries, Computer Oriented Programs, Computer Interfaces, Information Technology
Stoces, Michal; Masner, Jan; Jarolímek, Jan; Šimek, Pavel; Vanek, Jirí; Ulman, Miloš – International Association for Development of the Information Society, 2015
The paper discusses the development of Web educational services for specific groups. A key feature is to allow the display and use of educational materials and training services to the widest possible set of different devices, especially in the browser classic desktop computers, notebooks, tablets, mobile phones and also on different readers for…
Descriptors: Electronic Learning, Computer Interfaces, Web Based Instruction, Usability
Mpiladeri, Magda; Palaigeorgiou, George; Lemonidis, Charalampos – International Association for Development of the Information Society, 2016
Tangible user interfaces (TUIs) are frequently used to teach children abstract concepts, in science and mathematics. TUIs offer a natural and immediate form of interaction that promotes active and hands-on engagement and allows for exploration and reflection. Tangible objects are representational artifacts in their essence, and they increase the…
Descriptors: Fractions, Numbers, Computer Uses in Education, Computer Interfaces
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Martinez-Maldonado, Roberto; Shum, Simon Buckingham; Schneider, Bertrand; Charleer, Sven; Klerkx, Joris; Duval, Erik – Journal of Learning Analytics, 2017
The continuous advancement of natural user interfaces (NUIs) allows for the development of novel and creative ways to support collocated collaborative work in a wide range of areas, including teaching and learning. The use of NUIs, such as those based on interactive multi-touch surfaces and tangible user interfaces (TUIs), can offer unique…
Descriptors: Computer Interfaces, Computer System Design, Visualization, Technology Uses in Education
Ogata, Hiroaki; Hou, Bin; Li, MengMeng; Uosaki, Noriko; Mouri, Kousuke – International Association for Development of the Information Society, 2013
Ubiquitous Learning Log (ULL) is defined as a digital record of what you have learned in the daily life using ubiquitous technologies. This paper focuses on how to capture learning experiences in our daily life for vocabulary learning. In our previous works, we developed a system named SCROLL (System for Capturing and Reminding Of Learning Log) in…
Descriptors: Foreign Countries, Electronic Learning, Vocabulary Development, Educational Technology
da Silva, André Constantino; Freire, Fernanda Maria Pereira; de Arruda, Alan Victor Pereira; da Rocha, Heloísa Vieira – International Association for Development of the Information Society, 2013
e-Learning environments offer content, such text, audio, video, animations, using the Web infrastructure and they are designed to users interacting with keyboard, mouse and a medium-sized screen. Mobile devices, such as smartphones and tablets, have enough computation power to render Web pages, allowing browsing the Internet and access e-Learning…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Telecommunications
Sameh, Ahmed – International Association for Development of the Information Society, 2013
Providing a Conversional, Animated Qur'an Memorizer on modern smart phones will allow young generation technology savvies to be able to immerse themselves inside Qur'an and its sciences. Using technological means to deal with Qur'an and its sciences is at the focus of attention of the Noor Center in Taibah University. In this project we use the…
Descriptors: Foreign Countries, Electronic Learning, Handheld Devices, Telecommunications
Yeom, Soonja; Choi-Lundberg, Derek; Fluck, Andrew; Sale, Arthur – International Association for Development of the Information Society, 2013
Visualizing the structure and relationships in three dimensions (3D) of organs is a challenge for students of anatomy. To provide an alternative way of learning anatomy engaging multiple senses, we are developing a force-feedback (haptic) interface for manipulation of 3D virtual organs, using design research methodology, with iterations of system…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Higher Education
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Sack, Jacqueline; Vazquez, Irma – North American Chapter of the International Group for the Psychology of Mathematics Education, 2011
This research team has developed a learning trajectory on 3D visualization for elementary children. This paper focuses on the interchange among the three Spatial Operational Capacity framework representations, namely, 3D models, 2D conventional diagrams, and semiotic abstract representations, and the critical role of a dynamic computer interface…
Descriptors: Spatial Ability, Geometric Concepts, Visualization, Elementary School Mathematics
Calfee, Robert; Stahovich, Thomas – Online Submission, 2011
The purpose of this study was to examine the performance patterns of freshman engineering students as they completed a tutorial on freebody problems that employed a computer-based pen (CBP) to provide feedback and direct learning. A secondary analysis was conducted on detailed performance data for 16 participants from a freshman Engineering course…
Descriptors: Feedback (Response), Pretests Posttests, Instructional Effectiveness, Guidance
McGivern, Daniela; Morgan, Michael; Butler, Matthew – Association for the Advancement of Computing in Education, 2012
This research applies Socio-Cultural theory and Distributed Cognition/Activity theory to conceptualize the design of collaborative learning activities in large shared digital spaces. The paper begins by providing a summary of previous work in the creation of a technology platform for large shared digital spaces. It then details how Socio-Cultural…
Descriptors: Foreign Countries, Instructional Design, Computer Software Evaluation, Computer Assisted Instruction
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Essa, Alfred; Ayad, Hanan – Research in Learning Technology, 2012
The need to educate a competitive workforce is a global problem. In the US, for example, despite billions of dollars spent to improve the educational system, approximately 35% of students never finish high school. The drop rate among some demographic groups is as high as 50-60%. At the college level in the US only 30% of students graduate from…
Descriptors: Artificial Intelligence, Computer Graphics, Computer Interfaces, Statistical Analysis
Harris, Chanda; Allen, Robert B.; Plaisant, Catherine; Shneiderman, Ben – Proceedings of the ASIS Annual Meeting, 1999
Discusses visualization of legal information using a tool for temporal information called "LifeLines." Explores ways "LifeLines" could aid in viewing the links between original case and direct and indirect case histories. Uses the case of Apple Computer, Inc. versus Microsoft Corporation and Hewlett Packard Company to…
Descriptors: Computer Interfaces, Computer Software Development, Court Litigation, History
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