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Lebitz, Ellen – NAMTA Journal, 2017
"To a great extent, we all must "do" in order to learn." Ellen Lebitz begins with this overarching truth as a lead-in to a close look at handwork in the elementary environment. She explains the benefits of handwork for the second-plane child, including it being a key to helping "even the most distracted children find focus…
Descriptors: Handicrafts, Montessori Method, Creativity, Experiential Learning
Henry, Paul David – International Association for Development of the Information Society, 2014
As part of an evolutionary approach to extending and enhancing the online learning experience for adult students in the LMS-based online college courses that I teach, I have been introducing learning activities that use social media and mobile devices. However, realizing that student adoption of mobile devices with data plans such as smartphones…
Descriptors: Electronic Learning, Handheld Devices, Mass Media Use, Online Courses
Julian, June; Crooks, Julian – Online Submission, 2011
Demonstrating the multiple features of the Cerulean Gallery in Second Life, this research report showcases several exemplar exhibits created by students, artists, and museums. Located in The Educational Media Center, a Second Life teaching and social space, the Cerulean Gallery exhibits functioned as case studies that tested its effectiveness as…
Descriptors: Computer Simulation, Social Systems, Internet, Art Products
Tammelin, Maija; Peltonen, Berit; Puranen, Pasi; Auvinen, Lis – European Association for Computer-Assisted Language Learning (EUROCALL), 2012
This paper discusses learning language and communication activities that focus on students' concrete involvement in their learning process. The activities first deal with student-produced blogs and digital videos in business Spanish. They then present student-produced podcasts for Swedish business communication learners that are meant for speakers…
Descriptors: Electronic Learning, Learning Processes, Learning Activities, Student Developed Materials
Larson, Sarah L. – 1994
The concept of using good student writing to inspire more good student writing, of using a text to create the next year's text is a vital process that demonstrates DeKalb College's emphasis on individual student instruction and recognition. "The Polishing Cloth" is a collection of the best student essays from English composition,…
Descriptors: Higher Education, Instructional Innovation, Periodicals, School Publications

Weiss, Michael – Journal of Educational Television, 1982
Gives an overview of the Schools Council Communication and Social Skills Project at Brighton Polytechnic in which children ages 9-17 have developed and used audiovisual media such as films, tape-slides, or television programs in the classroom. The effects of audiovisual language on education are briefly discussed. (JJD)
Descriptors: Audiovisual Aids, Audiovisual Communications, Audiovisual Instruction, Elementary Secondary Education
Bell, Mary Ann – 2002
This paper is a discussion of the importance of teaching cyberethics to K-12 students. The paper includes the results of two informal surveys: one of teachers and librarians regarding their experiences with cyberethics instruction, and one of students regarding their knowledge of cyberethics. A description of a school-wide project to emphasize…
Descriptors: Children, Computer Literacy, Elementary Secondary Education, Ethics
Riggsby, Dutchie – 1997
This paper describes a project at Columbus State University (Columbus, Georgia) to have students in the School of Education develop an electronic resume. A grant proposal was written which requested laptops for the development of electronic portfolios, and funding was received. Student participants were selected and were provided with Macintosh…
Descriptors: Computer Uses in Education, Educational Technology, Higher Education, Microcomputers
Reppert, James E. – 1993
This paper contains materials which were developed in a course at Southern Arkansas University (SAU) designated as Broadcasting 4003, Advanced Electronic News Gathering. The paper lists the names of the course participants and states that the course is designed to give junior and senior broadcasting majors assignments which will prepare them for…
Descriptors: Broadcast Journalism, Higher Education, Majors (Students), News Media
Team Peer Evaluations: A Student-Generated Quantitative Measurement of Group Membership Performance.
Johnson, Keith F. – 1993
Students in an advertising research course at a large southern university were assigned to teams for a semester project and developed an instrument to evaluate their peers in the group. Students identified approximately 30 characteristics of working as a member of a team and later honed down the list to 14 individual characteristics. An overall…
Descriptors: Advertising, College Students, Evaluation Criteria, Evaluation Methods
Knupfer, Nancy Nelson; And Others – 1997
Graduate students often have difficulty understanding the concepts behind the various models of instructional design (ID). In order to help students in an introductory ID course come to a better understanding of the similarities and differences between various instructional models, the models were developed into dynamic computer graphics to use…
Descriptors: Computer Assisted Instruction, Computer Graphics, Graduate Students, Higher Education
Stratman, James F. – 1980
The first section of this paper addresses the question of whether composition teachers should present heuristic models for students to assimilate or should attempt to elicit directly from students the tacit heuristics they already use. It suggests that creating heuristic models in the classroom has the advantage of teaching cooperative inquiry,…
Descriptors: Higher Education, Instructional Materials, Secondary Education, Student Developed Materials
Kafai, Yasmin; Marshall, Sue; Ching, Cynthia Carter – 1998
This paper presents and discusses the results of a project in which seven teams of elementary school students were involved in designing and implementing interactive multimedia resources in science for younger children. During a period of 3 months, students in grades 5 and 6 were divided into teams and met regularly to program the multimedia…
Descriptors: Animation, Computer Software Development, Cooperative Learning, Grade 5
Cherry, Gina; Ioannidou, Andri; Rader, Cyndi; Brand, Catharine; Repenning, Alex – 1999
Computer simulations are one promising tool for supporting learning at all levels--from elementary school to workplace learning. Learning through simulations, either by creating simulations or by exploring existing ones, helps learners develop a deeper understanding of the concepts being simulated. Learning about simulations is also important…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Courseware
Yoshida, Norman J. – 1985
One of a group of modular courses developed for a college-level program in English as a second language (ESL) is an intermediate level course designed to help students develop their knowledge of the world through language. The course, modeled on the popular game Trivial Pursuit, requires students to learn library skills and perform research on a…
Descriptors: Class Activities, Course Content, English (Second Language), Games