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Marfisi-Schottman, Iza; George, Sébastien – International Association for Development of the Information Society, 2014
Mobile Collaborative Learning Games combine all the ingredients necessary to attract students' attention and engage them in learning activities. However, designing a coherent scenario that combines mobility, game mechanics and collaborative learning is quite a challenge. In this article, we take the first step by proposing several game patterns…
Descriptors: Cooperative Learning, Electronic Learning, Educational Games, Learning Activities
Masek, Martin; Murcia, Karen; Morrison, Jason; Newhouse, Paul; Hackling, Mark – Australian Association for Research in Education (NJ1), 2012
Transformational games are digital computer and video applications purposefully designed to create engaging and immersive learning environments for delivering specified learning goals, outcomes and experiences. The virtual world of a transformational game becomes the social environment within which learning occurs as an outcome of the complex…
Descriptors: Social Environment, Video Technology, Computer Games, Scientific Principles
Honeysett, Nik – 2002
Over the last year the J. Paul Getty Trust's Web presence has evolved from a group of disparate, independently maintained Web sites into a homogeneous consistently branded one. This transformation recently culminated with the implementation of a leading Content Management System (CMS). There were and are many process-changes and challenges in…
Descriptors: Computer System Design, Design Preferences, Material Development, Museums
Schiferl, Ellen – 1993
Art history is a hybrid discipline that combines the verbal with the visual, yet the limiting verbal approach traditionally has defined the field. Another problem at the university level is that different types of classes define visually literacy differently; for example, art education programs emphasize perceptual and cognitive angles while art…
Descriptors: Art Education, Courseware, Design Preferences, Higher Education
Phan, Dien D.; Thoms, Karen J. – 1997
This paper addresses problems and issues that arise in electronic communications, and offers guidelines and etiquette. Topics covered include: (1) drafting an electronic message, including width of messages, abbreviations and smileys, salutation, name, author address, and responding to a message; (2) "Webtiquette" (i.e., guidelines for…
Descriptors: Computer Mediated Communication, Computer Networks, Design Preferences, Electronic Mail
Charlton, Colin; Little, Janet; Morris, Simon; Neilson, Irene – 1999
This paper discusses the need for and the design requirements of generic chatroom software that is readily configurable to particular domains and that is also extensible. The architecture of a client/server chatroom generation system, ChatterBox, implemented in Java, is presented. The following components of ChatterBox are described: (1) the basic…
Descriptors: Computer Mediated Communication, Computer Software Development, Computer System Design, Design Preferences
Beriswill, Joanne E. – 1998
This article describes the evolution of computer interface research issues from text-based interface design guidelines to more complex issues, including media selection, interface design, and visual design. This research is then integrated into the Analysis-based Message Design (AMD) process. The AMD process divides the interface design process…
Descriptors: Computer Graphics, Computer Interfaces, Computer Software Development, Courseware
Kammerdiener, Troy; Smith, Lon – 1999
This paper presents an academic World Wide Web authoring tool called AutoHTML. This tool, a work in progress, is designed to allow the novice user the ability to construct high level Web pages with a consistent look and feel. The system works with a standard Web browser without the addition of component plug-ins. Additional HTML meta-tags are…
Descriptors: Authoring Aids (Programming), Computer Software, Design Preferences, Hypermedia
Renes, Wim M. – 1999
This paper discusses the design of flexible and intelligent library buildings. The first section addresses how flexibility, as one of the requirements of a library building, that has high priority in the planning process. Intelligent libraries are considered in the second section, and functionality is stressed. The third section examines…
Descriptors: Building Design, Design Preferences, Design Requirements, Foreign Countries
Schaeffer, Randy S.; Bateman, William – 1996
State-of-the-art computers being used today for instructional multimedia products have monitors capable of displaying millions of different colors. Designers are given virtually unlimited control over the factors that govern the display of these colors. This paper examines how color is displayed on computer monitors and interrelationships with how…
Descriptors: Color, Design Preferences, Guidelines, Instructional Design
Lorents, Alden C. – 1997
Various schools are struggling with the introduction of Object Oriented (OO) programming concepts and GUI (graphical user interfaces) within the traditional COBOL sequence. OO programming has been introduced in some of the curricula with languages such as C++, Smalltalk, and Java. Introducing OO programming into a typical COBOL sequence presents…
Descriptors: Computer Interfaces, Computer Science Education, Computer Software Development, Computer System Design
Frizell, Sherri S.; Hubscher, Roland – 2002
Designing instructionally sound Web courses is a difficult task for instructors who lack experience in interaction and Web-based instructional design. Learning theories and instructional strategies can provide course designers with principles and design guidelines associated with effective instruction that can be utilized in the design of…
Descriptors: Computer Assisted Instruction, Course Content, Design Preferences, Designers
Priss, Uta; Old, John – Proceedings of the ASIS Annual Meeting, 1998
Presents a new technique for information access based on a combination of Geographic Information Systems (GIS) and conceptual structures as modeled in relational concept analysis. Describes a graphical interface that allows access of spatial, hierarchical, and linear data in a common manner; discusses its features and limits. (Author/AEF)
Descriptors: Access to Information, Computer Interfaces, Computer System Design, Concept Mapping
Bateman, William E.; Harvey, Francis A. – 1998
This paper examines the main issues in hypermedia navigation, proposes research questions, and suggests a methodology for resolving those questions. The paper begins with an overview of navigation and a discussion of design issues in hypermedia databases, including being lost in hyperspace, the use of hypermaps, proper balance between links and…
Descriptors: Database Design, Databases, Design Preferences, Hypermedia
Erlandson, Robert F. – 2002
This paper examines how teachers, as educational designers, can utilize universal design for learning (UDL) concepts. UDL is a comprehensive approach to the design of educational systems that addresses elements necessary for the achievement of desired educational goals and objectives: elements such as equity among the participants, environmental…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Design Preferences, Designers


