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Mustafa Koc; Mehmet Sinan Bugday – International Society for Technology, Education, and Science, 2023
With the development of technology, people's gaming tools and practices have also changed. While games are an activity that people need to have fun, they are also important for their cognitive and affective development. Today, digital games have largely replaced traditional games and become popular among children and young people. This situation…
Descriptors: Video Games, Addictive Behavior, Public Health, Health Behavior
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Mustafa Koc; Rabia Pala – International Society for Technology, Education, and Science, 2024
Smartphones working like a computer are much more than just classic mobile or cell phones used to communicate as they offer all the possibilities of computer and internet technology in our palms. By means of features they have and new applications developed every day, smartphones are used for a wide variety of purposes including but not limited to…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Addictive Behavior
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Koc, Mustafa; Tunc, Rasim – International Society for Technology, Education, and Science, 2021
E-sports games have recently become a popular internet game especially among young people and are played at a professional and amateur level. The effect of replacing traditional games with such digital games on the development of children and young people is hotly discussed among the parents and educators. This study aims to investigate…
Descriptors: Video Games, Competition, Internet, High School Students
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Koc, Mustafa; Tanrikulu, Cagri – International Society for Technology, Education, and Science, 2021
Intense Internet use, which disrupts people's daily routine responsibilities and disrupts the quality of life, points to the problem of Internet addiction (IA). This problem is more common among youngsters. Especially university students who move away from family surveillance and have more access to the Internet are in the high risk group.…
Descriptors: Internet, Addictive Behavior, Undergraduate Students, Student Attitudes
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Erbas, Ülfet; Gümüs, Hüseyin – International Journal of Psychology and Educational Studies, 2020
The purpose of this research was to examine participation in physical activity and social media addiction among university students. A total of 462 university students from 3 different universities voluntarily participated in the study. In the study, the "Motivation Scale for Participation in Physical Activity" and "Facebook…
Descriptors: Physical Activity Level, Social Media, Addictive Behavior, College Students
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Tunc-Aksan, Aygul; Akbay, Sinem Evin – European Journal of Educational Research, 2019
In this study it is aimed to analyze the smartphone addiction, fear of missing out (FoMO), and perceived social and academic competence that predict social media addiction on high school students. Study group consists of 296 (136 females and 160 males) high school students studying in Anatolian High Schools and Vocational High School in Mersin…
Descriptors: Telecommunications, Handheld Devices, Addictive Behavior, Social Media
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Çakin, Murat; Külekçi Akyavuz, Ebru – International Journal on Social and Education Sciences, 2021
This study aims to investigate the distance education process during the COVID-19 pandemic from the perspective of parents. It is also aimed to determine the problems regarding children's education that arose in this period and the educational and social activities parents do with their children. The study is designed as qualitative research.…
Descriptors: COVID-19, Pandemics, Distance Education, Electronic Learning
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Ekinci, Nurullah Emir; Yalcin, Ilimdar; Ayhan, Cihan – World Journal of Education, 2019
The aim of this study was to examine the loneliness levels of students at the middle school level and their digital game addictions in terms of various variables. The study group consisted of 404 volunteer students in 5th-8th grade in Kutahya, Turkey. As data collection tools, "Digital Game Addiction Scale", developed by Lemmens et al.…
Descriptors: Psychological Patterns, Middle School Students, Foreign Countries, Computer Games
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Simsek, Ali; Elciyar, Kemal; Kizilhan, Taner – International Association for Development of the Information Society, 2017
For a long time the concept of addiction has been considered within the medical context of consuming certain materials excessively. Lately, it has been used to describe by psychologists some behavioral habits that are outside the normal life of the general population, such as gambling which affect a particular group of individuals. After the…
Descriptors: Addictive Behavior, Social Media, High School Students, College Students
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Telef, Bülent Baki – International Journal of Progressive Education, 2016
This study investigates the relationships between Internet addiction and the areas of life satisfaction and positive or negative affects in Turkish adolescents. The research sample comprised 358 students studying in the sixth, seventh and eighth grades at four different middle schools in Canakkale city centre during the 2012-2013 academic year, of…
Descriptors: Foreign Countries, Correlation, Internet, Addictive Behavior