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Kaden Hart; Christopher M. Warren; Seth Poulsen; John Edwards – International Educational Data Mining Society, 2024
We report on a study in which we examined the work habits of six students who agreed to use do not disturb on their phone while working on programming assignments. Two students tried do not disturb, and quickly quit using it. Three out of four remaining student participants were more productive while using do not disturb when working on their…
Descriptors: Telecommunications, Handheld Devices, Computer Use, Student Behavior
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Mustafa Koc; Mehmet Sinan Bugday – International Society for Technology, Education, and Science, 2023
With the development of technology, people's gaming tools and practices have also changed. While games are an activity that people need to have fun, they are also important for their cognitive and affective development. Today, digital games have largely replaced traditional games and become popular among children and young people. This situation…
Descriptors: Video Games, Addictive Behavior, Public Health, Health Behavior
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Mustafa Koc; Fatma Okumus – International Society for Technology, Education, and Science, 2024
It is an undeniable fact that technology shapes many areas of people's lives such as education, transportation and entertainment. The concept of the game is an educational and entertaining activity that has taken an important place in individuals' lives since the beginning of human history. With the development and spread of technology,…
Descriptors: High School Students, Student Surveys, Video Games, Addictive Behavior
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Mustafa Koc; Rabia Pala – International Society for Technology, Education, and Science, 2024
Smartphones working like a computer are much more than just classic mobile or cell phones used to communicate as they offer all the possibilities of computer and internet technology in our palms. By means of features they have and new applications developed every day, smartphones are used for a wide variety of purposes including but not limited to…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Addictive Behavior
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Hebebci, Mustafa Tevfik; Bertiz, Yasemin; Alan, Selahattin – International Society for Technology, Education, and Science, 2022
Today's digital games attract the attention of many people from various age groups. Some sources suggest that acquaintance with digital games is as low as three years old. When digital games are evaluated from a general perspective, it is seen that the largest user group is individuals in adolescence and youth period. Individuals at this age spend…
Descriptors: Computer Games, Addictive Behavior, Student Attitudes, Physical Health
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Koc, Mustafa; Tunc, Rasim – International Society for Technology, Education, and Science, 2021
E-sports games have recently become a popular internet game especially among young people and are played at a professional and amateur level. The effect of replacing traditional games with such digital games on the development of children and young people is hotly discussed among the parents and educators. This study aims to investigate…
Descriptors: Video Games, Competition, Internet, High School Students
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Koc, Mustafa; Tanrikulu, Cagri – International Society for Technology, Education, and Science, 2021
Intense Internet use, which disrupts people's daily routine responsibilities and disrupts the quality of life, points to the problem of Internet addiction (IA). This problem is more common among youngsters. Especially university students who move away from family surveillance and have more access to the Internet are in the high risk group.…
Descriptors: Internet, Addictive Behavior, Undergraduate Students, Student Attitudes
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Smit, Marius – Bulgarian Comparative Education Society, 2023
The comparative research paper explores the use and risks of social media in South African, USA and European schools. It discusses the potential challenges that schools, educators and learners may face such as cyberbullying, sexting, identity theft, fraud, catphishing, cybercrimes, excessive online presence, and addiction to social media. The…
Descriptors: Social Media, Technology Uses in Education, Teaching Methods, Educational Benefits
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Çakin, Murat; Külekçi Akyavuz, Ebru – International Journal on Social and Education Sciences, 2021
This study aims to investigate the distance education process during the COVID-19 pandemic from the perspective of parents. It is also aimed to determine the problems regarding children's education that arose in this period and the educational and social activities parents do with their children. The study is designed as qualitative research.…
Descriptors: COVID-19, Pandemics, Distance Education, Electronic Learning