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Ece Avinç; Fatih Dogan – Journal of Interdisciplinary Studies in Education, 2025
Metaverse in education has the potential to transform education by providing students with interactive, immersive and personalized learning experiences. This study examined the impact of Metaverse on the perceptions of pre-service science teachers. The study was designed in two stages. In the first stage, semi-structured preliminary interview…
Descriptors: Preservice Teachers, Science Teachers, Technology Uses in Education, Computer Simulation
Ying-Lien Lin; Hann-Jang Huang; Wei-Tsong Wang – Journal of Computer Assisted Learning, 2025
Background: Goal orientations (GO) are influential achievement goals in predicting achievement motivation and effectiveness. However, few studies have paid specific attention to investigating the effects of GO on learning achievement in the area of business management education. Objectives: This study developed a business simulation game system…
Descriptors: Goal Orientation, Academic Achievement, Computer Simulation, Animation
HanXi Li; Younghwan Pan – Education and Information Technologies, 2025
This study based on the Hedonic Motivation System Adoption Model (HMSAM), the Expectation Confirmation Model (ECM), and Task Technology Fit (TTF), explores the factors influencing users' continuance intention in gamified learning within metaversity. A total of 286 valid questionnaires were collected using random sampling. The data were analyzed…
Descriptors: Gamification, Technology Uses in Education, Student Motivation, Models
Regina Kaplan-Rakowski; Tricia Thrasher – British Journal of Educational Technology, 2025
Virtual reality (VR) has been gaining prominence in education, with its interactive capabilities continually expanding. This quantitative study (N = 91) tested the educational effectiveness of high-immersion VR (HiVR) versus low-immersion VR (LiVR) and the impact of interactivity on vocabulary learning. The between-subjects portion of this study…
Descriptors: Computer Simulation, Technology Uses in Education, Instructional Effectiveness, Interaction
Robin Junker; Jennifer Janeczko; Alena Lehmkuhl; Verena Zucker; Manfred Holodynski; Nicola Meschede – Education and Information Technologies, 2025
The adoption of virtual learning environments (VLEs) in education has grown significantly due to their potential to enhance learning. Effective learning in VLEs depends on managing cognitive load and sustaining motivation, particularly for complex tasks like developing teachers' professional vision -- the ability to notice and interpret classroom…
Descriptors: Models, Prompting, Electronic Learning, Computer Simulation
Zheng Zhong; Xiaojie Zou; Shuaizhen Jin; Kunyan Li; Jingbin Huang – Education and Information Technologies, 2025
The effective implementation of Collaborative Inquiry-based Learning (CIL) activities hinges upon the learners receiving ample support and timely feedback. Without explicit guidance from educators within the interaction design, inquiry processes, and task steps, the efficacy of learning outcomes is challenging to ensure. Virtual teachers have the…
Descriptors: Cooperative Learning, Inquiry, Virtual Classrooms, Electronic Learning
Anu Lehikko; Mikko Nykänen; Heli Ruokamo – Educational Technology Research and Development, 2025
The potential of immersive virtual reality (IVR) to deliver engaging occupational safety training has been established by previous research; however, to date, there have not been any pedagogical models to guide its implementation. This study's objective was to conceptualize a pedagogical model for IVR safety training by combining a…
Descriptors: Computer Simulation, Computer Uses in Education, Safety Education, Occupational Safety and Health
Alla Martyniuk; Iryna Zabiiaka; Anastasiia Shevchuk; Svitlana Lobanova; ?lla Hubina; Olha Melnychuk – Journal of Teaching and Learning, 2025
The potential of innovative learning technologies and digitalization is a key factor in the progressive development of the academic space within the context of educational environment integration. This article aims to study the potential of innovative learning technologies in the context of globalization and the digitalization of education, based…
Descriptors: Educational Practices, Technology Uses in Education, Educational Technology, Educational Innovation
Ioulia Koniou; Elise Douard; Marc J. Lanovaz – Journal of Autism and Developmental Disorders, 2025
Purpose: The purpose of the study was to develop and test a virtual reality application designed to put the participants "in the shoes" of an autistic person during a routine task. Method: The study involved a randomized controlled trial that included 103 participants recruited from a technical college. Each participant responded to…
Descriptors: Computer Uses in Education, Artificial Intelligence, Computer Simulation, Consciousness Raising
Tippawan Meepung – Higher Education Studies, 2025
This study aimed to develop and evaluate the effectiveness of the LADEC model in promoting future skills among undergraduate learners. The research objectives included: (1) analyzing the components of the LADEC model; (2) designing and implementing the model; (3) comparing the effectiveness of the LADEC model with the DTP model; and (4) assessing…
Descriptors: Constructivism (Learning), Computer Simulation, Higher Education, Skill Development
Ana Ester Garcia de Paiva Pinheiro; Ana Regina Mizrahy Cuperschmid; Felipe Corres Melachos – Turkish Online Journal of Educational Technology - TOJET, 2025
Furniture assembly is often perceived as a confusing and demotivating task, especially when relying on traditional manuals and/or online videos, which can be mis. Do It Yourself (DIY) furniture manufacturing can be even more challenging, as it requires not only assembly steps but also material fabrication stages, often demanding access to advanced…
Descriptors: Furniture, Computer Simulation, Manufacturing, College Students
Yanan Dai; Abdullah Al Mamun; Mohammad Enamul Hoque; Mengling Wu; Yanan Cai – Journal of Computer Assisted Learning, 2025
Background: Virtual reality (VR) provides a unique immersive teaching experience and brings significant changes to existing education models. However, barriers may influence the resistance to and non-adoption of VR. Objectives: Grounded in innovation resistance theory (IRT), this study thus examined the resistance attitudes and non-adoption…
Descriptors: Educational Technology, Technology Integration, Innovation, Resistance (Psychology)
Sara Park; Wanying Sui; Aylin Celik-Zencir; Timothy N. Tansey – Rehabilitation Research, Policy, and Education, 2025
Background: The rapid advancement of generative artificial intelligence (GenAI) presents both opportunities and challenges for rehabilitation counselor education, particularly in preparing students for complex clinical practice. Objective: This study examined the use of GenAI to support simulated client role-play training in a graduate-level…
Descriptors: Artificial Intelligence, Rehabilitation Counseling, Counselor Training, Role Playing
Tammy Jorgensen Smith; Howard Kaplan; Estefania Simon; Larry Tartaglino; Anthony Denham; Jaimie Timmons; Juliana Cortes – Rehabilitation Research, Policy, and Education, 2025
Background: Competitive, integrated employment (CIE) rates for individuals with disabilities have continued to be much lower than their peers without disabilities. Integration of advanced technologies to develop and refine innovative, scalable, and sustainable programs that promote CIE in high-demand, economically self-sustaining fields will lead…
Descriptors: Artificial Intelligence, Computer Simulation, Disabilities, Employment
Zhanara Malikova; Bayan Ualikhanova – International Association for Development of the Information Society, 2025
In recent years, virtual reality (VR) and artificial intelligence (AI) technologies have been widely adopted across various sectors of society, including education. We conducted a practical study to assess the effectiveness of immersive technologies in higher education institutions. The research was carried out over a period of ten weeks. Students…
Descriptors: Energy, Magnets, Higher Education, Computer Simulation

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